
I'm still working on my setup for that
game of TS@VASSAL. This isn't because the rules are particularly difficult- they're not, as is evidenced by the mere 8 pages of actual rules in the 28-page rulebook, a whole page of which furthermore is devoted to components and setup; no, what's holding me up is the complexity of the gameplay resulting from the essentially simple elements. In other words, there is a lot to think about! For the benefit of readers, let me explain how the game works.
The world of Twilight Struggle

The world that was the superpowers' playground during the Cold War is depicted in
Twilight Struggle on a map which divides the globe into 6 regions, each showing the most important countries in that region. The mapboard also features various information panels and record tracks as you can see.