As site visitors might've noticed- via the recently-added handy BBG widget which shows the last 5 games entered into my games played database, the last Sunday session saw Attack Sub, Ivanhoe, Nexus Ops, Nuclear War and Settlers hit the table.
Attack Sub
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Andy wasn't keen to play the Soviets after the beating they took in our previous game, but he gamely left random determination to leave him to face the unknown capabilities of my US surface flotilla:
- Sharing contacts, so that 1 ship can search for the whole flotilla.
- Helicopters- ship-launched independent search and destroy units which greatly enhance a flotilla's flexibility by increasing your hand size so long as they stay aloft.
The USS Virginia displaced twice the tonnage of the Molniya but the pair were well-matched for the final attack. Andy had been cursing his poor card draws, but I ventured that he was suffering from his CDG inexperience- cardplay involving multiple actions and/or discards is a very different beast from the 1-card/turn cycle with which he is familiar from Commands and Colours: Ancients. In the end it was luck that told, and the Skvortsov was sunk with a single longshot.
Score
1-0
Afterthoughts
The game went pretty smoothly, despite some confusion over the rules for contact-sharing. Andy and I also found ourselves wondering if one of the game's key rules- your contact level track registers opposing vessels' contacts with your ships, rather than registering your vessels' contacts with your opponent's vessels; if this rule actually serves any real purpose; an issue I suspect I'll have to resolve one way or the other before I bring Attack Sub to the table with Andy again. And I'll have to do it, because this is a game whose surface I've only scratched and I've a real hankering to do more.
Ivanhoe
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Score
Andy. 0
Donald. 0
John. 3
Nexus Ops
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And it did.
The random board setup put a solid line of magma pools between Andy and Donald, so that they could only attack each other down a 1-hex wide front. This gave me plenty of wide open space for my early expansionism, but it also meant that Andy and Donald's easier paths to expansion were coming at me from each side. And so the pre-contact wave of expansion gave me a solid resource base and early access to the Monolith, which I used to close down Andy and Donald's encroachments on my colonies. This had the result of driving Donald into a major attack on Andy. With the pressure thus letting up, I felt I was in a strong position.
I was. But the dice, the damn dice! I failed an astonishing and ultimately hilarious sequence of d6 2+ rolls, and all my crucial attacks went nowhere. Faced with this meatgrinder I was soon in the position of holding my empire together and so was never able to bring out any of my big hitters. Eventually I lost the Monolith too which relegated me to the position of a bystander to Andy and Donald's struggle for victory. This went to Andy, on 12pts to Donald's 11 and my 8.
Score
Andy. 1
Donald. 0
John. 3
Afterthoughts
I really like this game. Settlers meets Risk, in space? Yes please. A game I expect to play again soon.
Nuclear War
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Score
Andy. 1
Donald. 1
John. 3
Afterthoughts
I think Nuclear War (BGG) comes into its own when you play it several times a session, fairly regularly. This helps foster the atmosphere of vindictive petty rivalry which is at the heart of the game's charm.
Settlers
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Score
Andy. 1
Donald. 1
John. 4
My victory dance was brief, but well deserved. Mwah hah, etc. Grins ;)
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