#1. Triumphs: complete, petty, or otherwise
Judge Dredd, so that I could return to my rightful place in the Chief Judge's chair, there mercilessly to lord it over Mark as befits ancient rivalries we share with our old Edinburgh mob.
Gav's impending late arrival meant that we had to turn to filler, so that Knizia's old favourite Ivanhoe appeared on the table as if by a law of nature. We fitted in 3 games while waiting for Gav. Andy particularly enjoyed the first: he won, which is rare. The next 2 games went to me.
Me 2 (that's the "complete"...)
The overweening arrogance with which brave Sir John had displayed his prowess on the field of valour must've left a bitter taste in the mouths of his defeated rivals (or were they just sore losers, after all the thwackage that'd been dished out?); because there was no appetite for a 4th game of Ivanhoe. Fluxx, Looney Labs' cardgame of ever-changing rules it was then.
The game was its familiar self, with added confusion (prompted, in large part, by the impact of Stage 1 Hypomania on the short-term memory, attention span and concentration of yours truly). Mark won with milk and cookies while I was answering the door to Gav and our surprise guest, Antony.
A master of cardplay 1
The pack 0
And so it was that we were 6 for our game of Judge Dredd. IIRC, that was first time I've played this game with the full complement of players - and all the added finkery that represents, since the 1980's. That, and ancient rivalries to boot? Hud me back, as we say!
I cannot right now think of anything to add to what I said about Judge Dredd back at the end of April so, without further ado, the judges taking to Megacity 1's streets of duty and corridors of power that Sunday were:
- Judge Mac: who else?
- Judge Drew: Mark.
- Judge Ment: Donald.
- Judge Jules: Gav.
- Judge Magenta: Andy (chosen for the colour of his playing piece; a name that Andy patently felt unhappy with).
- Just another rookie: Antony.
- Else: keep Mark from winning (and that's the "petty"!).
- Judge Jules: 44VP.
- That nameless rookie: 35VP.
- Mark: 33VP.
"Chief Judge Who?!" 1
Getting on with the job 0
NB. For those keeping track, Gav's score includes a game of Ivanhoe played while I was finishing the dinner. :-)
#2. Honours all round
So, to try and get this done and dusted: Dave and Donald made us 3 last weekend. Frazzled as I still was; and after fraught scenes the previous week as my condition had its impact on hi-octane 6-player finkage with newbs and novices everywhere; we opted to begin with some nice relaxing Settlers.
Settlers of Catan
- Building the first city.
- Building 3 roads and a settlement to regain the Longest Road.
- Regaining the Longest Road again, and playing 2VP for the win: a record-breaking 1-turn 4VP dash to victory!
Chaos Marauders is "the manic game of Orcish mayhem". We played this quite a lot in Edinburgh's dog days, and I remember it fondly. So I was pleased to get my second hand copy out for the first time in quite a few years.
As ever with GW from this period, the production standards are top notch: the 112 full-colour patience-sized (ie. half the size of a poker deck) cards just have to be seen to be believed; being rich in detail, colour and sheer character. As ever, the gameplay is logical, and a lot simpler than the rules make it out to be. More than that, for all its beer'n'pretzel comedy value, Chaos Marauders is a surprisingly good introduction to the grim world of perilous adventure and mighty armies that is the Warhammer Old World.
More I have not time to add in this brief report. Except, naturally enough, to note that Donald won a crushing victory:
- Donald: 1320VP
- Me: 340VP
- Dave: 170VP
Well, well, well: we ended up with 3 visits to the tournament field. Dave won 1; me 2.
Promising rookie 2
Grizzled veteran 2
Frazzled goon 2