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No, not some
Philip K. Dick story; nor even another glorious Cylon victory for yours truly; but a return to the topic of my
last post, in which I'd wanted to tease out the implications of the issues that've come up across the table during our games of
Battlestar Galactica. Arriving later that same Sunday Donald convinced me that I'd been too allusive altogether, because he'd come away with the impression that I don't like the game. I couldn't let this misconception lie.
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All carping aside
Battlestar Galactica is my #1 multiplayer pick of 2008. It's a long time since a multiplayer game has hit so many high notes in so few plays (7, to be precise). Regular readers should remember that those 'procedural limitation' caveats I've maintained these past 9 months stemmed in the first instance from my experience of
Arkham Horror, FFG's shiny new edition of the cult
Call of Cthulhu boardgame. This had palled very quickly for me when, during a break from my
Ashes of Middenheim campaign, and after a couple of plays whose inevitable clunks and fumbles almost span out of control under the weight of 6 players, Gav and I cakewalked a 2-player teamup against Cthulhu.