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You can imagine then, dear readers, that I was keen to see what Conpulsion made of this place so redolent of memory for yours truly. The short answer is that I was impressed.
Of course, the downside to this interior layout is that the larger rooms- eg. the traders' and demo games' hall were a bit cramped. Still, they served their purpose admirably at what is- after all, a small event. It'd be churlish therefore to dock points for this in the face of the building's many charms.
The people
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Black Lion Games
Equipped with my shiny new instruments of Blatant Self Advertisement and finding already full my choice of Saturday morning RPG- Star Wars: Iron Cloud Squadron, I hied me to the mezzanine there to investigate the traders. My first port of call was Black Lion Games who- on the strength of my Sunday demo, had specially ordered in 10 copies of Conflict of Heroes: 5 each of Awakening the Bear and Storms of Steel. So no pressure there then.
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Flush by this time with the thrill of the networking I'd first experienced at the New Scottish SF event at Aye Write! 2010, I found myself at the Cubicle 7 stall. Cubicle 7 is a remarkable little operation: some 3 years old and only just this week celebrating their first birthday as a fulltime publisher, they managed nearly 2½ years ago to snag for themselves one of the hottest licences going: Doctor Who - Adventures in Time and Space, the official RPG.
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In fact Cubicle 7's entire product line was utterly impressive. I neither kid nor exaggerate when I say that I'd've walked off with one of everything on their stall if I'd had that sort of silly money to play with that weekend.
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3:16- CAtS is one of the new wave indie games of which I have no experience whatsoever so there really isn't much I can say about it right now other than to note that it is very nicely produced, and that it has some intriguing sounding rules:
- There are only 2 characteristics:
- Fighting Ability (FA).
- Non-fighting Ability (NFA).
- Damage dealt by PCs is not counted off in hit points before you get a KIA; instead each and every 'HP' dished out is a KIA.
Collective Endeavour
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On duty when I visited the stall were Neil Gow- of Omnihedron Games (cover of OG's Duty and Honour RPG, below right), and Matt Machell- who's self-published a few mini-RPGs on his Realms blog and who discusses web development at Eclectic Dreams.
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We too talked about our experiences in the roleplaying ecommunity and also enjoyed chatting about other RPGs we liked. Matt I think it was who confessed to a liking for HERO and we both agreed that it remains the unsurpassed 'reality engine' of the hobby. Neil and Matt were both friendly and knowledgable, and the nice looking products on display showed that they were clearly having fun doing what they wanted to do. Impressive, and encouraging.
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The Guest: Loren K. Wiseman
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Malcolm & Loren
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Loren Wiseman is the first of the 'Old Guard' of the RPG industry I have ever met. If he is anything to go by, I hope he's not the last because in those talks, and in the other times I hung out with him he proved to be exactly the sort of person you'd want to meet when you encounter someone whose works played such a seminal role in your youth.
Last but not least
I met lots of other people at my Conpulsion weekend, too too many to mention. There are some who must be name checked:
- Sarah: part of the Embraced vampire LARP crew who were out in force during the weekend. I've never done LARP and have no real interest in the vampire scene I must confess. Sarah mentioned to me that there is some talk of trying to get a Steampunk LARP going. I would probably give that a go, so I guess I'll have to keep an eye on the Embraced website.
- Magz Wiseman: she liked my Traveller reminiscences at Loren's Q&A; we got to chatting afterwards; did the card swap thing; and I promised her a name check. It turns out Magz is a writer, with a short story included in a new book soon to appear: Dark Harvest: The Legacy of Frankenstein, conceived and written by Iain Lowson.
- Peter, and Phil Harris: two con-goers I invited to pose for a random photo while I was outside for a fag break; Peter's a gamer; Phil's also a journalist at SquareGo.com.
The playing of games: Saturday
With time on my hands because my Saturday morning roleplaying plans had fallen through, I spent some time exploring to see what people were up to. Here are some snapshots of the games I saw in progress.
Mark is a stalwart of the convention scene with his demo for Privateer Press' very popular Warmachine minatures game. I'd already met Mark doing his thing at last year's Claymore. One of these days I'll actually get a chance to play a game with those lovely minis on that very cool table. Third time's the charm?
Warhammer Invasion is part of FFG's LCG range: cardgames that are expandable but not collectible. My profound prejudice against the collectible format put me off Warhammer Invasion when I first saw it in Static Games here in Glasgow. My interest was piqued when Kenny explained the format to me. Seeing the game in action that Saturday in Edinburgh I must say I like the look of it even more now (my love for Warhammer knows few bounds). I expect I'll try before I buy.
Given what I wrote above I should clarify: it's the random purchases and artificial scarcity of the collectible games model that I really hate. I've enjoyed playing all the collectible games I've actually tried. Here you can see the Legend of the Five Rings tournament in full swing.
The playing of games: Sunday
More snapshots of games of particular interest.
With WFRP3 somewhere over my own roleplaying horizon, I was interested on the Saturday to meet someone in the process of setting out to learn enough of the WFRP3 system to be able to GM a game on Sunday. Apparently the game went well. In the brief chat for which we had time the GM reported no major clunks or fumbles that'd suggest anything essentially broken. All to the good then.
One of the people with whom I shared Loren Wiseman's company on Saturday was running a Twilight 2000 skirmish game on the Sunday. Above you can see the beautifully crafted 1/35th scale urban wasteland on which the game was played.
Alan ran the game; Ray is the master craftsman who created the table; and Iain? Well, Iain turns out to be a friend of my old buddy Mark. A bit of a turn up, eh?
The main event?
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I had 2 players straight away.
And yes, for those of you regular readers who might be wondering: that is Adam from DiceCon East 2010. Neil and Adam soon had company.
Tom was one of the Irish crew who were present in some numbers. Rod is an old gaming pal of mine dating back to the 80s, when I advertised for ASL opponents in my FLGS in Edinburgh. We played some games then drifted apart- as you do, before bumping into each other again at Claymore a few years ago, where Rod was a volunteer on the Bring and Buy. He has since taken to running Wings of War demos (he was located in the room next door at Conpulsion). I'll be looking him up to join in myself sometime soon I'm sure.
Neil, Adam, Tom, Rod and Gary- another of the Irish crew who took over Rod's losing position to see what could be done with it, finished their games and Stephen later decided to have a go. He was really unlucky: 2 of my early damage draws- including my first, were instant kills; these can really ruin your day by blowing your position wide open for rapid exploitation. The final game of the day was with Iain, whose luck was only marginally better.
So that was 4 games run with 7 people who experienced the game put through its paces. That wasn't bad for a quiet Sunday at a small convention with a heavy roleplaying slant. The game was as absurdly easy to teach as ever: I was able to get people up and running with their own games in some 10 minutes, and I reckon I could've counted subsequent rules questions on the fingers of one hand.
There was also a lot of interest from non-participants, who I'm sure were attracted by Conflict of Heroes' eye-catching boards and counters. Liam was pleased too: between games bought on the spot and those put aside for later he shifted 7 of the 10 he'd ordered in. So I guess we can call that a result. I'll be back.
It's all very well to bask in the glow of my success of my event, but was there anything I could've done better? Yes, naturally enough. My main worry on the day was the simple fact that I utterly tanked Stephen and Iain in the games we played. I found myself wondering if this was poor form for a demo game.
On reflection I've decided that one merit of my playing my best game is that people could see fully demonstrated the potentialities of Conflict of Heroes' unique AP/CAP system: the flexibility it offers and the sheer dynamism your forces can display, which is part of the game's appeal after all. So downplaying this doesn't strike me as a good idea. I think I have to learn a whole new style of play though, openly explaining my plans and tactics as I go; a style quite different from the competitive game with which I'm so familiar from all those years battling the Badger.
And that then, is that: my first Conpulsion; definitely not my last. ;)
Votes of thanks
There are many people without whose help and support my event would simply never have happened. From the top:
- Sandy Ryalls: ever helpful, Sandy patiently answered a storm of emails as I was getting my shit together.
- Uwe Eickert: Uwe's support enabled me to pitch my event as something special, and to approach it with the knowledge that success was a real prize.
- My 4 friendly traders: likewise, these kind gentlemen gave me the confidence that this event could be just the first of more to come.
- Mike Bissell: manager of my local Mail Boxes Etc and a gamer himself to boot, Mike went above and beyond the call of duty in helping me with my printing requirements, all of which proved to be more time-consuming than I'd imagined when I'd left myself little or no time to spare.
But most of all I really must thank my hosts for the weekend: Chris and George. It was your generous hospitality which really made the whole thing possible, because I couldn't even have been in Edinburgh that weekend if it hadn't been for you. Thank you both so much. :-)
Addendum
08/06/10 It turns out that "Matt" of the Warmachine demo is actually called 'Mark', as Shevaun informed me. No apologies because my mistake actually gives him an extra name check. :b
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12 comments:
Nice piece and thanks for the mention. Was a good day, wish we could have stayed longer though.
Hi there Magz. Welcome to RD/KA! and thanks for your comment. I guess you can tell that I really enjoyed myself too. As for the mention: you're welcome; what else are these kind of write ups for after all? Good luck with the book. :)
Woo! Thanks for the great review.
Any objections if I put a link on the Conpulsion site?
Alan (Conpulsion Co-Ordinator)
Hello Alan. Welcome to RD/KA! and thanks for your kind words. And I'd be very pleased, naturally enough, if you were to link to my report on the Conpulsion site. :)
glad I could help and glad it all went well
Mike Bissell
Nice write-up and I like how you section things. This reminds me of the gaming con going on in my area at a local large college. The mix of comics and games warms my heart. I'm getting excited for the con season this year and organizing my own game nights through my blog.
Hi there Mike. Welcome to RD/KA! and thanks for your comments. I've almost run out of cards; I could do with some advice about printing sticky labels; and I've got more printing to get done: so I guess you'll be seeing me again soon. Thanks again for your help. :-)
Another welcome to RD/KA!, for Tim this time; and thank you too Tim for your kind words. I am pleased you like the section layout. I took a long time to develop that and must confess that I am pleased with it myself, so your comments are much appreciated.
And comics are not the most regular feature here I must tell you (only 22 posts out of 410 feature the '4-colour friends' label), but I like to write about them whenever I can because I like to cover appropriate media as well as games as often as I can. You can be sure therefore that there'll be more about comics sometime in the future.
I like the look of your own blog BTW. Some of the iconography is a lovely shade of green. I hope your efforts pay off. :-)
Great report! Next time you see someone from Cubicle 7 please beat some information out of them on the LotR RPG they are working on.
Did you find the infantry CoH scenario fairly balanced?
Hi there Mike and thanks for the kind words, as ever. I'm afraid I'll have to leave the beating on the Cubicle 7 guys to your own good self. Who knows though: maybe some friendly words might prove more efficacious? :0)
As for the CoH infantry scenario balance? I really can't say to be honest. Both my games were against players playing their first ever game of CoH and they were well and truly trounced, as I noted. If I'd achieved similar results from the other side I guess I could've called that balance but I played just the one game with each player, taking the same side both times. ;)
Wow, fantastic review - sorry I only just found it. I was busy working at the Black Lion store for half the Con so I missed most of the juicy stuff. I'll let Mark know how much you liked his Warmachine demos (I'll leave it up to him to berate you for getting his name wrong :P)
Hello Shevaun and welcome to RD/KA!. Thanks for your kind words. I could only write what I saw y'know. And Mark's missed his berating chance because I'll be correcting the mistake! Cheers. :-)
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