To cut to the chase: Claymore lived up to the cautious optimism engendered by its long overdue change of venue; and that's the "cautious" as much as the "optimism". The new venue is Telford College's new main campus, opened less than 3 years ago. So, while not pretty outside, the building is spacious, bright and airy inside. A far cry from the cramped and stuffy lodgings from which Claymore suffered at the old Meadowbank venue, this was unanimously praised by everyone to whom I spoke.
Spacious, bright and airy: the main convention hall (the college refectory) |
- The second convention room was in the gym; not quite as nice as the refectory; and a few minutes away - this didn't bother me as much as it did others.
- The bring and buy: the great failure of the new venue this was (again by unanimous opinion) more cramped and poky than it had been at Meadowbank.
The painting demo
The painting demo was my next port of call after the bring-and-buy. This had its own room, showing already the new attractions on offer at the more spacious venue. The demo was quite well laid out, with a webcam, digital projector and screen; all of which showed the potential of the latest technology to make something really interesting of an event like this.
Our painters (in no particular order): Andrew Taylor, Brian Philips and David Imrie |
Did our 3 painters make the most of this chance to showcase their skills and pass the fruits of their experience? To be honest I don't know because I didn't return after my brief early visit. Of what I did see I can say:
- Our painters looked as if they'd suffered a few teething problems with the basic logistics of their event, which is hardly surprising for a first go.
- There was no sign of a programme: it strikes me that a schedule structured around the 3 basic experience levels- beginner, intermediate and advanced; that this would've made for an event a more attractive showcase for the painters' skills.
The tables
I did visit the 3 participation games I'd found listed in the programme. The first I found was the Dingwall Wargames Club's 1/144th scale Dambusters game (not much to see on the website BTW, but there are contact details). The table was full so I booked my seat and headed for the Dundee Skirmishers. When found this proved to be a demonstration game, but I took some pictures of the frankly quite impressive layout.
The Soviets move out from the cover of the treeline |
It was soon time for my Dambusters game with the Dingwall club. This game was delightfully simple:
- Objective: 4 Lancasters must breach a Ruhr dam in Operation Chastise, as immortalised in the 1955 movie The Dam Busters.
- Gameplay: Make a bombing run lasting 6 turns, taking your luck with the flak and trying to bring your Lancaster to the ideal speed and height before you dropped your famous bouncing bomb.
- Rules:
- Each turn, you could accelerate/decelerate or climb/dive.
- Roll 1d6 to determine how many feet or mph you gained or lost.
- Flak was likewise a simple roll of 1d6 to generate results varying from damage to enforced changes in speed or height.
- Each player had 3 'jokers'; cards they could use once each, eg. for dice modifiers or rerolls.
- The final bombing run was a simple percentage dice roll with modifiers for damage, and for degrees of variance from the ideal speed and height.
Yours truly prepares to brave the flak again |
After this promising start it all went pear-shaped with the dice so that I ended up providing some light entertainment for everyone else. The 'high point' was when I needed to roll high; rolled 1; decided to use my 'joker' for a reroll; and rolled the inevitable 1 again. The hilarity of my bombing run notwithstanding I was able finally to hit the dam with a lucky roll of 29%. Three of our four planes hit the dam on that run, for 69% damage. It was the highest score at that time but we were well down the day's rankings in the end, including at least 3 who managed to blow the dam.
Thirty minutes on 'Bloody Omaha'
The tagline for this game staged by Royal Air Force Wargamers Association (Leuchars) was (I paraphrase):
"The average life expectancy of a US Ranger in the first wave at Omaha beach on June 6th 1944 was 30 minutes. Can you survive that long?"Six hardy volunteers led a squad of 12 US Rangers fully equipped with bangalore torpedoes and satchel charges, led by none other than Captain Tom Hanks (AKA. Captain Miller) himself. Our objective was simple: get up that beach and blow that bunker!
Two of the RAFWA guys beside their lovely table |
The picture above shows the details of the table:
The rules were simple again:
My BAR man (each of us had 1 character from Saving Private Ryan: I think mine was Pvt. Reiben with the BAR) was in the front, so he was targetted first. He was dead in 2 turns, but not before he'd managed to lay down some effective fire on the bunker. Quickly out of the landing craft and doubling in bounds via the beach obstacles our squad soon managed to reach the shingle bank, led by my #2 character, who proved to be the day's crackshot with 2 KIA's to his credit. We were helped in this dash by the inaccuracy of the German mortars, which constantly missed us, and which finally only hit the landing craft once we'd all made our exit.
Safely hunkered by the shingle, we reorganised and waited while a bangalore cleared a weak section of the wire. Then our men were running towards that bunker as fast as their legs could carry them. We'd picked up a flamethrower from a casualty at the shingle, and our flamethrower man proved deadly. One attack disposed of the HMG and a 2nd attack cleared the trench in front of the bunker.
The rest of us sprinted round the back to finish the bunker off with our satchel charges. Of course, in our haste we'd forgotten the 'murder hole' (about which we'd been quietly reminded by one of the RAF guys; I'd actually thought he was just talking 'in character' so to speak). We were lucky: we managed to set our satchel charges before the German in the murder hole opened fire, killing my character with a single shot just before the bunker blew. We'd won, and our casualties had been remarkably light, all things considered.
Afterthoughts
Both of these games were great fun: simple concepts cleanly executed for maximum ease of play on the day; ideal public participation games in other words. The 'Bloody Omaha' game was my personal favourite:
The swag
I bought some stuff as you'd expect, mostly books. Of particular note was a pile of 6 (count them: 6!) Osprey Campaign series paperbacks for a mere £25. You can be sure I availed myself of that offer with enthusiasm dear readers. The same trader had many fascinating books at irresistibly reduced prices, one of which was an odd little volume: Britain, France, and Belgium, 1939-1940, by Brian Bond. I say "odd" because books on this campaign are relatively rare; rarer still are books which deal with the geopolitical background to the Anglo-French strategy instead of merely rehashing the familiar story of the German blitzkrieg. I may have more to say about this book in the future.
And I treated myself to a new game, naturally enough. More about this too in due course no doubt.
The verdict
This year was as much fun as I've had at Claymore in many a year. The sheer pleasantness of the new setting played an important part in that, as did the comforting rituals of catching up with old friends. Most important though was the simple application of the lesson I learned at UK Expo'09: have something to do. You can be sure I'll be applying this to future visits to Claymore. Meanwhile, a big thank you to the guys from Dingwall and Leuchars, as well as to all at SESWC for all their efforts. ;)
- The brewed-up Sherman complete with poor GI who'd lost his legs when the tank ran over them.
- The beach obstacles, including the damn wire.
- The bunker.
- And our landing craft.
The rules were simple again:
- We were mortared.
- We were machine-gunned.
- We moved (8" minus wounds).
- Then we fired - 1, 2 or 3d10 depending on weapon, needing a 9+ to hit (pesky bunkers).
- Then we took our actions, eg. doing first aid or setting a bangalore.
My BAR man (each of us had 1 character from Saving Private Ryan: I think mine was Pvt. Reiben with the BAR) was in the front, so he was targetted first. He was dead in 2 turns, but not before he'd managed to lay down some effective fire on the bunker. Quickly out of the landing craft and doubling in bounds via the beach obstacles our squad soon managed to reach the shingle bank, led by my #2 character, who proved to be the day's crackshot with 2 KIA's to his credit. We were helped in this dash by the inaccuracy of the German mortars, which constantly missed us, and which finally only hit the landing craft once we'd all made our exit.
Four of our brave team, including (on my right) the hero of the hour: our medic |
The rest of us sprinted round the back to finish the bunker off with our satchel charges. Of course, in our haste we'd forgotten the 'murder hole' (about which we'd been quietly reminded by one of the RAF guys; I'd actually thought he was just talking 'in character' so to speak). We were lucky: we managed to set our satchel charges before the German in the murder hole opened fire, killing my character with a single shot just before the bunker blew. We'd won, and our casualties had been remarkably light, all things considered.
Afterthoughts
Both of these games were great fun: simple concepts cleanly executed for maximum ease of play on the day; ideal public participation games in other words. The 'Bloody Omaha' game was my personal favourite:
- It was a lovely piece of work, featuring Tamiya models which were a bit of a nostalgia rush for yours truly.
- The combination of simple rules; just enough players to generate command confusion; and the relentless pressure of the GM's made for a tense and dramatic half hour's gaming.
- On top of all that, my hooting and hollering was largely in celebration of success instead of in an ironic response to ever more hilarious failure.
The swag
I bought some stuff as you'd expect, mostly books. Of particular note was a pile of 6 (count them: 6!) Osprey Campaign series paperbacks for a mere £25. You can be sure I availed myself of that offer with enthusiasm dear readers. The same trader had many fascinating books at irresistibly reduced prices, one of which was an odd little volume: Britain, France, and Belgium, 1939-1940, by Brian Bond. I say "odd" because books on this campaign are relatively rare; rarer still are books which deal with the geopolitical background to the Anglo-French strategy instead of merely rehashing the familiar story of the German blitzkrieg. I may have more to say about this book in the future.
And I treated myself to a new game, naturally enough. More about this too in due course no doubt.
The verdict
This year was as much fun as I've had at Claymore in many a year. The sheer pleasantness of the new setting played an important part in that, as did the comforting rituals of catching up with old friends. Most important though was the simple application of the lesson I learned at UK Expo'09: have something to do. You can be sure I'll be applying this to future visits to Claymore. Meanwhile, a big thank you to the guys from Dingwall and Leuchars, as well as to all at SESWC for all their efforts. ;)
2 comments:
Great write-up. Those games you played sound fun. Also, I'm quite envious of your steal on the Osprey books.
What can I say: I had a blast! And yes, those Osprey books were just too much. ;)
Post a Comment