Dave added himself to the recently familiar turnout, making us 5 for Sunday's games. Donald had first choice and he plumped for Battlestar Galactica. I was pleased with this choice despite the anti-climax of our last play. The imminent expansion I wrote about back in June was part of the reason for this: I want to have played the basic set often enough to have gone well beyond first impressions when I get a taste of how the expansion changes the game.
Preliminary testing
Sitting down Monday morning to get to work on the write-up, I decided on pictures of the key cards which'd been part of the Cylons' final onslaught. I set to work with the scanner. The first scan- fullsize at left, was terrible: the pictures were too small and the resolution was terrible. I briefly considered just using them but, remembering recent testing of the ideal setting for scanning miniatures, I decided instead to run a quick settings test. (No prizes to the readers who notice the smidgin of irony here, but cheerful greetings for sure to those who might wish to register their groans at my lame attempt at humour!)
Scantests
You can see above the range of tests (from the left):
What went down
Humanity's last chance on Sunday then rested in the hands of 5 'people':
My play didn't improve much after this bad start but I'm certainly not going to comment on that in detail because I've no intention of passing on tips that could be used against me by either side in a future game. Sufficeth to say that the humans must've had their god on their side, because they were very lucky in several ways:
Score
Blind faith and dogma? 1
The appliance of science? 0
:-[
Afterthoughts
This game was more eventful than the last, with a close finish, but we were still left unsatisfied. I think there are 2 possibilities here:
Settlers of Catan
One good quality of BSG is that it is pretty quick to play, so we had time for something more than just filler to follow. Regular readers will be unsurprised to read that Settlers appeared on the table yet again. The 5/6 player game's expanded map soon appeared, and we were off.
You can see above the range of tests (from the left):
- Illustration doctype on screen/web setting.
- Ditto @300dpi.
- Photo doctype @300dpi.
- Magazine doctype @300dpi.
What went down
Humanity's last chance on Sunday then rested in the hands of 5 'people':
- Starbuck: Gav, who sought the simplicity of the fighter jock's role- just fly around and shoot things.
- William Adama: Andy, for whom a nuclear arsenal was compensation for the burdens of command.
- Chief Galen Tyrol: Dave, eschewing the complexities of politics in favour of honest sweat and toil.
- Laura Roslin: Donald, because someone has to be President, I guess.
- Helo: me, just looking for something different.
My play didn't improve much after this bad start but I'm certainly not going to comment on that in detail because I've no intention of passing on tips that could be used against me by either side in a future game. Sufficeth to say that the humans must've had their god on their side, because they were very lucky in several ways:
- They reached the jump-4 midpoint of their route to Kobol in a mere 2 jumps IIRC.
- Their first jump thereafter was a Cylon Ambush; which may have launched a Cylon attack, but it was a jump 3 which put them just 2 jumps out from home.
- Gav was able to use Starbuck's Secret Destiny to avoid a Cylon Swarm just after they'd made that penultimate jump.
- Fuel: 3.
- Food: 2.
- Morale: 1.
- Population: 6.
Score
Blind faith and dogma? 1
The appliance of science? 0
:-[
Afterthoughts
This game was more eventful than the last, with a close finish, but we were still left unsatisfied. I think there are 2 possibilities here:
- The potentialities of the procedural gameplay are as limited as I had originally feared because of my experience of Arkham Horror, so that the game has already become stereotyped and dull.
- We simply aren't playing it right; that is to say, we aren't investing enough in our tabletalk as we play, so that experiencing the limitations of bare procedural play in a game of this ilk.
Settlers of Catan
One good quality of BSG is that it is pretty quick to play, so we had time for something more than just filler to follow. Regular readers will be unsurprised to read that Settlers appeared on the table yet again. The 5/6 player game's expanded map soon appeared, and we were off.
The setup
I was red, and my setup left me feeling uncomfortable as the game began:
I was red, and my setup left me feeling uncomfortable as the game began:
- With only 4 different numbers out of 6, I was in a position similar to that from which I'd suffered last month.
- I had no grain, and soon lost all hope of gaining access to it.
- My first settlement was a 3:1 port.
- I finally remembered to build that quick first city.
- A series of foruitous dice rolls let me build a couple of quick roads and a settlement so that I became a potential ore magnate.
The final position
Unfortunately the 10's from which I'd reaped such rich rewards weren't seen again and I stalled on 7 as Gav (white) and I sought to stop Donald's (orange) advance to victory. We couldn't.
Score
Devious Donald 1Happy humans? 1
Sore loser? 0
X[
Fluxx
We rounded the session off with a few hands of Looney Labs' Fluxx. Dave was new to the game so Gav and I sang its praises to him. One feature we stressed was how tight the rules are. Ironically enough then, one of our games featured a first: a situation in which the interaction of 2 cards was more than not immediately obvious; it even remained open to question after we'd decided what we were going to do.
The 2 cards were:
I'm sure that we got it right. The burden of our confusion was that the action had already been played, so we assumed the Inflation was being applied retroactively. The precise wording on the right- first paragraph, corrects our mistake: not discarded until its instructions are completed, the action card was still in play when the new rule was played.
Score
Andy 1
Donald 3
Dave 3
Gav 2
Me 1
:-/
;)
Unfortunately the 10's from which I'd reaped such rich rewards weren't seen again and I stalled on 7 as Gav (white) and I sought to stop Donald's (orange) advance to victory. We couldn't.
Score
Devious Donald 1Happy humans? 1
Sore loser? 0
X[
Fluxx
We rounded the session off with a few hands of Looney Labs' Fluxx. Dave was new to the game so Gav and I sang its praises to him. One feature we stressed was how tight the rules are. Ironically enough then, one of our games featured a first: a situation in which the interaction of 2 cards was more than not immediately obvious; it even remained open to question after we'd decided what we were going to do.
The 2 cards were:
- Action, Draw 3, play 2 of them.
- New rule, Inflation: X=X+1, where X is any numeral.
I'm sure that we got it right. The burden of our confusion was that the action had already been played, so we assumed the Inflation was being applied retroactively. The precise wording on the right- first paragraph, corrects our mistake: not discarded until its instructions are completed, the action card was still in play when the new rule was played.
Score
Andy 1
Donald 3
Dave 3
Gav 2
Me 1
:-/
;)
Related@RD/KA!
Battlestar Galactica boardgame:
- My 2009 gaming wishlist #2
- Done down by dastardly Donald's devious duplicity!
- The fickle finger of fate
- Toasters, toasters, everywhere!
- A moment to marvel at...
- What price survival?
- Again, the toasters' offensive
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