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History of the World and all that
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The time
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- J. W. Spear & Sons: founded in Germany, Spears became exiles from the Nazi regime in the 1930's.
- Waddingtons: publishers of the original Cluedo.
The place
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The games
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- 1829 (BGG) (1974): the grandfather of the contemporary railway-building genre.
- Kingmaker (BGG) (1974): set in the Wars of the Roses, Kingmaker was the original game of dynastic conflict, in which players:
- Amassed armies of nobles and mercenaries as they vied to control the senior surviving heir from either the Yorkist or Lancastrian houses while eliminating all members of the other royal house.
- Captured nobles in battle and ransomed them back to their enemies, or not.
- Held Parliaments and voted to divvy up the spoils of war.
- Holed up forever in their castles to avoid marauding enemy armies or the plagues in the cities (a turtling tactic which would make games drag on for inactive ages).
- Offered early proof that beer and pretzel needn't mean dumb.
- Delievered the first card-driven combat resolution system of which I am aware.
- Civilisation (BGG) (1980): another game which defined a new sub-genre, Civilisation included:
- Expansion and development.
- Resource management and trading.
- Advancements cards- special abilities.
- Calamity cards- events.
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- 1829 (Wiki)- of which BGG says, "The board gaming hobby has in its history a few landmark games, which redefine a part of board games in general, or even spawn an entire genre. 1829 is just such a landmark"; lives on the 18xx series still produced by designer Francis Tresham.
- Kingmaker (Wiki) was produced in an AH editon- to my knowledge the first British boardgame to be taken up in this way by one of the big 2 in the US; which came complete with an expansion.
- Civilisation (Wiki) too was published by AH- running to 2 editons with 4 expansions; was also published in several European-language editions; and that's even before you mention its disputed role in inspiring the computer game Sid Meier's Civilization.
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What went down
Note: the pictures are illustrative of the empire of the player in front in each epoch.
Epoch I
Gav: Indus Valley- 12VP
- Dave: Egypt- 8VP
- Andy: Babylonia- 7VP
- Donald: Sumeria- 7VP
- Me: Shang Dynasty- 5VP
- Tony: Minoans- 4VP
Epoch II
Gav: Vedic City States- 27VP
- Tony: Persia- 27VP
- Me: Assyria- 24VP
- Donald: Carthaginia- 22VP
- Andy: Greek City States- 19VP
- Dave: Scythians- 19VP
Epoch III
Tony: Maurya- 56VP
- Donald: Romans- 48VP
- Andy: Macedonia- 47VP
- Me: Sassanids- 44VP
- Gav: Celts- 43VP
- Dave: Han Dynasty- 39VP
Epoch IV
Gav: Arabs- 84VP
- Tony: Goths- 77VP
- Donald: T'Ang Dynasty- 75VP
- Andy: Byzantines- 70VP
- Dave: Huns- 64VP
- Me: Khmers- 60VP
Epoch V
Gav: Holy Roman Empire- 132VP
- Andy: Mongols- 110VP
- Donald: Chola- 98VP
- Tony: Franks- 95VP
- Me: Vikings- 86VP
- Dave: Seljuk Turks- 80VP
Epoch VI
Gav: Mughals- 165VP
- Andy: Timurid Emirates- 155VP
- Donald: Portugal- 130VP
- Me: Spain- 115VP
- Tony: Incas/Aztecs- 110VP
- Dave: Ottoman Turks- 108VP
Epoch VII
Gav: Germany- 205VP
- Andy: France- 182VP
- Donald: Manchu Dynasty- 164VP
- Dave: Britain- 158VP
- Me: Netherlands- 156VP
- Tony: Russia- 143VP
Score
Usurper tyrant 1
Grumbling under the yoke 0
Afterthoughts
Another great play of a game I like more and more each time I play it. This being only HotW's third appearance on the table we were still getting to grips with the game's strategic intricacies, exactly as with War on Terror the last time we played that. In particular we (for 'we' read Gav) realised that there is more to passing off Empire cards at the start of each epoch than just giving rubbish wee empires to the leader; there is also the matter of ensuring that a powerful empire can be cut down to size before it has a chance to score everything twice (I'm afraid readers will have to wait for a future play before I explain all these rules references).
Our game last Sunday took some 6 hours to play, a time which will limit how often we play HotW, naturally enough. One consequence of the inevitable long gaps between plays was- and will no doubt continue to be, that some of the key rules and fiddly case exceptions had just slipped our mind; so that they took some getting used to. These rules aren't complicated per se but- as I noted after our first play last Easter: the rules of HotW leave a little to be desired when it comes to clarity; a problem residing mostly in the realm of the lack of concise summaries of oft-used mechanics. I aim to address this with a summary sheet ASAP.
Also we routinely violated one essential rule of the game: "No 'diplomacy' must take place during the [Empire card] distribution phase." We'll have to do better next time.
In short: we'll be back if I've got anything to do with it! ;)
2 comments:
I have played History of the World. It was the one with the mummy on it. Not exactly seriously and I think we were more into the fun chat it generated than winning.
Apart from one person...
Hello Nadz. Welcome to RD/KA! and thanks for posting. You make it sound like you enjoyed HotW, which is nice to hear. Good table talk is always what makes gaming fun, although we all like to win around our table, naturally enough. I like to hope that we never put the latter before the former.
And this "one person"? Who could that be I wonder? ;)
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