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Inevitable tactical adjustments
The Talons
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More points were shaved on the bikers and the heavy bolter (HB) devestators. The big change though was that Zeke didn't take to the field (recovering from his wounds no doubt). When I say "big" I mean it. This was perhaps the first 1500pt game of 40K I've played since the release of 3rd editon in which my army wasn't led by their Chapter Master; the first for sure since I entered GW's Conflict: Edinburgh tournament back in 2002. It was fitting then that they were led by Brother Captain Conlan of Company the 8th. Fitting? Let me explain.
I decided to allocate Brother Captain Conlan to the 8th Company- the Reserve Assault Company, for two reasons:
- By his tactical blunders in that hulk assault he'd demonstrated that his speciality lay outside those of the regular infantry.
- I was planning to do up all my bikes and land speeders as 8th Company for a bit of theme and variation and I really fancied the idea of a biker Captain.
The Tau
Dave's core consideration was also simple enough: he needed more big guns to deal with my power armour. These appeared in the form of 9 (count them: 9!) more Crisis suits, 3 of which were Shas El Quixo's personal bodyguard (lists again; plus previous ones for the sake of comparison). I had some idea of the variety of deadly weaponry these could pack, so I confess the sight of so many of these suits worried me just a bit.
A couple of dice rolls later our situation was:
- Mission: Capture and Control: each player has one objective- worth 1VP, in their setup area; you gain that VP if you control an uncontested objective; to control an objective you must have at least 1 model from a scoring unit within 3" of the objective; any unit can similarly contest control.
- Deployment: Spearhead: table quarters again.
What went down
Turn 3 saw the arrival of the Tau reserves:
- Kroot flankers: arrived on my right; proving the wisdom of my placement of my objective (which I had pondered putting in the woods occupied by my firebase tacsquad).
- Deep-striking Crisis suits: landed right behind my bikers (oh dear).
My 18 shots of return fire- including 12 HB and 4 assault cannon (AC) shots, resulted in 1 wound on a Crisis suit(!). I took a measure of consolation when my jump packers wiped out the Pathfinders over on my left.
The Tau began to mop up my now much weakened army in turns 4 and 5:
Brother Elias was blown up by a damnable Crisis suit.
- The Kroot flankers brought my firebase tacsquad's heroic 2-turn stand to an end.
- My manoeuvre tacsquad was finished off by fire from Crisis suits.
- More Crisis suit fire started to whittle away at my devestators.
It turned out that I had one last hurrah after all. Long story short: my shotgun scouts finished off the Kroot in an exemplary display of assault fire and follow-up CC; sprinted towards the Talons' objective around which were massing Shas El Quixo and his bodyguard; beat them in CC and finished them off on the pursuit; then rolled a '1' on the consolidation roll (my 3rd of the game!) to leave them a mere 1" away from holding the objective to pull the draw out of the hat! So near yet so far (aftermath picture above right). Gah!
Score
Triumphant Tau 1
Tattered Talons 0
:-/
Afterthoughts
Out-rolled and outplayed, ah well!
Another fantastic game which went right down to wire despite my faltering morale and frankly quite craptastic tactics. Dave really showed his mettle. Unfailingly sporting once again, he explained to me the weaknesses of his intimidating Tau Crisis suits, which turned my shotgun scouts into the heroic light assault troops I've always imagined they're capable of being.
Dave's tactics were excellent too. He disembarked his first Fire Warriors unit in turn 3, the other stayed aboard its Devilfish until the endgame; and that despite both Devilfish being immobilised quite quickly. I thought this was a waste of their firepower but Dave pointed out that they were too vulnerable to be exposed to enemy fire until their firepower could be decisive. I was impressed, because that was exactly what had happened.
Oh, the banter!
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This has inspired me finally precisely to locate Belon in the Eastern Fringes- see map above. I've also added a couple of suggested regions in which our battleground might be located. More in due course, naturally enough. ;)
Related@RD/KA!
- Talons tear into the Tau
2 comments:
Great bat rep as always John, looks like it was a close and tense battle which you very nearly managed to pull out of the bag! The close battles are always the best.
The amount of high S/high AP firepower that the Tau can put out is brutal, really necessitates finding ways to get to grips with them in CC as quick as possible. I know I always find it depressing to see so many melta weapons appear on the table in one go!
Will definitely need to get a battle against your Talons at some point, the Brotherhood of the Fly are always happy to spread Nurgle's Blessings to new friends!
Thanks for the kind words NaViW, and yes: the very last dice roll is as close as gaming gets. :-)
It'd been a long time since I experienced that sort of hot melty death- which'd been against my last regular opponent, whose Eldar were fond of starcannon (that's the right weapon isn't it?). My army was ideal for the job of closing fast for CC but I didn't realise that the Crisis suits are such wimps up close (until Dave explained to me their statline), so I didn't move to hit them fast enough.
Next time though.
And your vile traitors will get their chance one of these days, no doubt. ;)
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