My recent visits to the pages of Black Library novels: Graham McNeill's Heldenhammer- which I picked up at Conflict 2010, and Nathan Long's Bloodborn- which I reviewed last month; these visits to the world of the book have revived my interest in tie-in fiction set in two of my favourite gaming universes. And so it was that last Saturday saw me dropping in to my local GW in search of new reading matter. Also available was the new issue of White Dwarf. I confess I'm in the camp who finds GW's house magazine to be of limited utility in terms of adding value to my GW gaming interests- namely 40K, but I always like to read interviews with the creative types at the Design Studio. White Dwarf #368 features two, so I bought it.
Skimming through the pages of news and new releases, as you do, I was pleasantly surprised to read Jervis Johnson's grateful acknowledgement of the two 2009 Golden Geek Awards the BGG community had awarded Space Hulk, whose 3rd edition was released amid great fanfare last year. The awards were:
- Best 2-player game.
- Best artwork/presentation.
From the depths of darkness past
I'm sure I've mentioned before somewhere that I didn't immediately take to the chaos, death and spikey bits which have become the trademark style upon which GW have lovingly lavished so much care and attention these past 37 years. I didn't like the look of it when it first appeared in Citadel's Fantasy Adventurers range of roleplaying miniatures back in 1982. And I didn't like this vision any more when I first saw it in all its vivid detail, in the guise of 'Harry the Hammer' on the cover of Warhammer Fantasy Battle when the first edition appeared a year later.
Back then I was of course still under the shadow of Tolkien, the great grandaddy of 20th century high fantasy. My tastes therefore ran to a more naturalistic style: worlds whose trappings retained a certain real-world plausibility even if their denizens were utterly fantastic. The result was that my imagination couldn't find a place for these new gothic stylings; they didn't speak to me of worlds I wanted to visit because I still expected fantasy worlds ultimately to be rooted in the materiality of our own world.
It was after the appearance of Warhammer Fantasy Roleplay- 1986, and Warhammer 40K: Rogue Trader- 1987, that I finally got the point of GW's new vision. And that point was? In a word: Chaos. WFRP took the grotesqueries from which I had instinctively shrunk a just few years earlier and put them in a context which brought them to life. That context- one of a life and death struggle between a beleaguered humanity and legions of darkness, was hardly novel in and of itself. It was the sheer grandiosity of the Ruinous Powers- simultaneously genuinely unsettling in their implacable evil and in their overweening disregard for life, and actually quite intelligent to boot; it was this sheer scale which put them in a league of their own.
Strangely magnificent as they were, the Ruinous Powers of the Old World and the Dark Millenium wouldn't in and of themselves have been enough to lure me into GW's new worlds. What did that ultimately was the theme of the enemy within. This theme scaled the overpowering threat of Chaos down to a level which is:
- Managable in game terms; ie. something characters can confront and against which they might prevail.
- Part of everyday life instead of some distant and overwhelming faceless evil; giving rise to the paranoia for which GW's two great gaming worlds are so justly renowned.
- Something of a 'rational' choice in an evidently hopeless situation; this creates the possibility of pathos and other sensibilities surprisingly subtle for gaming settings sketched in in such visceral broad strokes.
Absolute evil, the struggle against it, and rebellion: these are potent themes. Chaos- in the Old World and in the Dark Millenium both, makes these themes simultaneously black and white and shades of grey, a paradox which contributes to these worlds' enduring appeal. It's certainly what made me interested enough to want to visit and revisit these worlds down the years.
Slithering, slurping, howling hordes of insane slaughterAll of which brings us back to White Dwarf #368 and another reason why I couldn't resist it: it's dedicated to the new additions to the Chaos Daemons range. As a 40K fan, my interest in Chaos has long lain with my plans to build an army of Red Corsairs, plans which were seeded as soon as I read of the Red Corsairs in the Huron Blackheart entry in 2nd edition Codex: Chaos. A piratical army of recent renegades from the Imperium? Readers should be able easily to imagine why the appeal of this was so immediate and strong to yours truly.
As is typically the case these days, a new wave of GW releases means new plastic sets to replace miniatures which used to be available only in metal, as well as new characters in metal. Speaking as a would-be Lord of Chaos with my own heretical agendas, I have to say that the new Khornate stuff appeals to me the most:
I've also got to mention the new Pink Horrors of Tzeentch plastic boxed set. This is partly because of the thematic appeal of combining Khorne's unquenchable bloodfrenzy with Tzeentch's subtle reality-warping, but mostly because Giorgio Bassani gets a design co-credit with Mark Harrison. Regular readers might remember that Andy and I had a nice chat with Giorgio when we met him at Conflict 2010 last April. Now we know (some of?) the secrets Giorgio could't tell us that day. I'm sure Giorgio will be very proud when his work finally hits the shelves on Saturday.
One last thing...Tomorrow- Friday the 6th, GW Glasgow have an author event featuring BL writer Richard Williams, whose most recent novel is Reiksguard, in the Empire Army series. The event starts at 3pm and will feature an Ork versus Empire megabattle based on the one in Reiksguard, as well as the usual opportunity to chat with the author and get some signage. I daresay I'll be taking along my copy of Liber Chaotica, for which Richard shared authors' credits with Marijan von Staufer. Should be fun. ;)