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Sunday, May 23, 2010

My little Old World: Ashes of Middenheim

This is the index for the WFRP2 campaign I ran in 2005/06. The campaign featured:
I have left out a couple of inconsequential posts which have nothing to do with the actual story (these can be found via the 'my little old world' label). The campaign history is otherwise presented exactly as I wrote it, warts and all.

Prologue: Getting to Middenheim
- A Rash of Enthusiasm...: the colour of Magic!
- Blogging my WFRP campaign: introducing the party.
- My little Old World: at the gates of Middenheim.
- My little Old World: mission accomplished?
- My little Old World: clearing the cludge: the GM gloats.

Ashes of Middenheim
Grundi Smites Again
- #1 "You're in"
- #2 Bitter dregs of Ulric's Fury!
- On the perils of 'splitting the party'?: the GM reflects.

In the Sewers of Middenheim
- We strike a bum note: the GM laments.
- #1 Fury, fear, and flying fur
- #2 Reports, retorts, and last resorts

- Just another day in Middenheim: the party decide upon a fateful journey.

From Middenheim to Delberz
- #1 Distractions then departure
- #2 Fate's dark hand

From Delberz to Altdorf
- #1 Strangers in town
- #2 Turning the tables

From Altdorf to Corman's Landing
- #1 Curiouser and Curiouser
- #2 The Plot Thickens
- The GM's confession: again I lament.

The Shrine in the Forest
- #1 Dangerous dreams and buckets of blood
- #2 Undead, dead and living dread
- The GM's reflections

Chaos Without, Corruption Within
- #1 More by luck than judgement?
- #2 Mutants, madness, and more mysteries

The Poisoners' Trail
- #1 Advice and assistance from friends old and new
- #2 Where lurks evil in the hearts of men?

- My little Old World: Conspiracies and Consequences

Swimming with the Sharks
- #1 High poltics and mixed demeanours
- #2 Assaults in and on the Sword and Flail

Mounting Tensions and Precipitous Anticlimaxes
- My little Old World: words better forgotten?
- #1 Famous last words...
- #2 Back to the drawing board...

Terror Roams in Front, Treachery Stalks Behind
- #1 A long day hard on Liebnitz's heels
- #2 Long days hard on the party's nerves

Epilogue
The Madness of Father Ranulf
- #1 The madness...
- #2 ... Oh, the madness!

Wednesday, May 05, 2010

First grand "Roll dice and kick ass!" prize draw!

Spring is here and we're all celebrating long days and bright sunshine. As RD/KA!'s small contribution to these annual festivities I'm announcing my first ever prize draw.

Late extra!
Bill King's return to the Black Library to write a Warhammer Fantasy trilogy about legendary Elf heroes Tyrion and Teclis will be news only to those of my readers who don't follow the Black Library blog or other F&SF news sites, where the news broke back in February.

Bill is of course best known for his 7 Slayer novels, featuring dwarf slayer Gotrek Gurnisson and his human poet companion Felix Jaeger; and for his 4 Space Wolf novels, featuring Ragnar Blackmane. He may have 2 major characters to whom the phrase 'pointy ears' is simultaneously a term of abuse and a target designation, but writing about elves isn't new to Bill. He co-wrote with Andy Chambers the 4th edition Warhammer Armies: High Elves, in which he created most of what remains the canonical account of Tyrion and Teclis. And he wrote about the 40K Eldar in the novel Farseer.

Gone but not forgotten
Serendipitous discovery
Perhaps less well known to my readers than Bill's career as a BL writer will be his career as an RPG publisher. In 1997 he published the anime inspired Waste World through his Prague-based company Manticore Productions Limited. Waste World was quite well reviewed at the time- eg. Dan Davenport @RPG.net, and saw four supplements before Manticore folded leaving a dedicated fan base to keep its spirit alive:
I was out of touch with Bill at the time, what with him being in Prague, so I actually found out about Waste World quite by accident, happening upon it one day in Static Games here in Glasgow. I bought it without a second thought, naturally enough, and collected the full set of Waste World products just as quickly as I could.

Shock of impact
The first thing that struck me when I cracked open the covers of Waste World was a sense of utter shock: the game used d20s and nothing else. Y'see, back in the day when we were doing a lot of HERO roleplaying one feature of HERO we both liked a lot was the bell curve of the game's 3d6. We liked this because we recognised that reality is rarely linear so that the bell curve gives the game a pleasing degree of authenticity in its random generation. Bill's decision to turn to linearity for his own game therefore perplexed me mightily, to say the least.

In the end I realised that I liked it- in combat at least, for a simple reason: chaos. The thing about the bell curve is that its 'clumping' of results around the centre means that the extremes are commensurately rare. With no such 'clumping', linearity means that the extremes are every bit as likely as any other point on the scale. This is a great equaliser in combat because it means that the PCs always have to fear those 'pants-filling' dice rolls: 1's- by themselves, and 20's- by their opponents. Like I said, this is a great equaliser. It also makes combat inherently more dramatic because the extremes are more common than they are under bell-curve random number generation.

First impressions
I ran the full version of Waste World just the once, using the adventure included in the GM's screen. This was quite an experience, one of my best as a GM. All glitches aside (see Dan Davenport's review for some fair comment here) character creation was quick and easy, with Bill's advice helping my novice roleplayers create strong characters as well as just doing a bit of number crunching to buy kewl powers.

The true joy came when combat broke out for the first time. We'd just come from a session of my HERO bughunter game. As much as I liked my setting and the opening scenario, running it with a bunch of novices was like pulling teeth. My players were making real heavy weather of the combat system, which didn't bode well for the hi-octane cinematic firefights I'd had in mind. So when the Waste World combat system exploded into action with precisely that style and with astonishing ease I was delighted, as you can imagine dear readers. My players liked it too.

Unfortunately we never went back to Waste World after that one session, and the over the top anime style has turned out to be not to the taste of my current players. So I've never had a chance to experience the full depths of this game which is frankly very good indeed.

Getting to the point
There are 2 prizes up for grabs in RD/KA!'s first ever prize draw:
  • Grand prize: a bumper bundle of the Waste World rulebook and the Hydra sourcebook.
  • Consolation prize: A Fistful of Credits, the Waste World starter digest-sized booklet, which comes complete with a mini scenario.
All books are signed by Bill.

There are 3 ways to enter:
  • Simply click here to send me your name and postal address. Please use the subject line 'Waste World'.
  • Ditto, but you can wait till you win before sending me your address.
  • Add a comment to this thread indicating your entry.
The draw is open to all readers. Entries close at midnight on 31st of May. That's British Summer Time BTW. ;)

Tuesday, May 04, 2010

Local talent takes off

The discovery
My friend and neighbour Sioux is- to paraphrase an old Scottish expression, a lass of many parts. Pen and ink line illustration is Sioux's latest hobby, one she started last year as a diversion in a period of enforced idleness. I'd seen some of her early work and liked it. It turns that I wasn't alone in that.

Sioux: the artist

Sioux exhibited a few of her illustrations at the Glasgow Art Fair last March. A tad intimidated by the fact that she was the only artist showing black and white line illustrations at the 2010 Fair, Sioux was quite gobsmacked when she was promptly offered a deal by the Art Exposure Gallery here in Glasgow. And you could've knocked Sioux over with a feather when the gallery owner told her that she was to be launched with a private viewing to which she could invite family and friends.

The final preparations
Sioux spent the subsequent few weeks hard at work over a couple of big pictures for her show. I saw them both as pencils. They looked interesting. I saw them take shape as Sioux worked up the inks. This was fascinating as vague forms took on the appearance of solidity, and patches of light and dark defined and rooted spaces and objects.

Donna & Bob liking being photographed less than they did Sioux's pictures

As if the quality of composition and of the fine detail of Sioux's untutored work isn't remarkable enough, she draws everything from her mind's eye. The rose and the gothic arches from Glasgow Cathedral- both above, show that this is no mean feat.

The big night
The showing was last Friday. Keen to show support for Sioux- and to sample the inevitable wine and nibbles, naturally enough, I joined a bunch of Sioux's other friends and neighbours at Art Exposure. We arrived about half an hour after the opening to find the place buzzing.

Liam, Sioux, Ga-Yee & Jamie

In case the news hasn't reached my non-British readers, we are in the final run up to a general election here. Alert to politicians' appetite for free publicity, Sioux made a point of inviting as many local figures as she could finger from her mobile phonebook. Alex Salmold had been and gone by the time we arrived, but there were still a few around. I had a wee chat with Martha Wardrop, a local councillor whom I'd met once before. We mostly talked of the blooms which signal the arrival of spring and about the pleasures of the countryside.

I also talked with another John. We admired Sioux's pictures, as well as some of the paintings which hung around about. John and I both particularly liked a series of small paintings showing Glasgow city centre at night (I can't remember the artist's name unfortunately). I've long thought that cityscapes at night would make for great paintings and have been surprised that so few artists have taken to the theme. So these pictures pleased me a lot.

Cybil: another artist represented by Art Exposure

I found myself talking with Cybil, who turned out to be another artist with paintings at the gallery. I had to take a look, naturally enough. I was pleasantly surprised to find that Cybil's paintings were some which had caught my eye when I'd visited the gallery recently while helping Sioux deliver some of her own work. Cybil explained to me some of what inspires her landscapes rendered in flowing and merging pastel hues shaded by browns and greys, and we found ourselves talking about chaos theory and cosmology. Quite unexpected and very interesting.

Frances- owner of Art Exposure Gallery, & Sioux

In the end of course the night belonged to Sioux. Her feet barely touched the ground as she swept through the social whirl, meeting and greeting all her guests. It was all I could do to get her to stop and stand still for long enough to be able take some pictures. Above you can see her with the gallery owner and the five pictures on display on the night. Being essentially unique in the art market the pictures attracted lots of interest. People with whom I spoke were impressed especially by the finely rendered detail of Sioux's linework and by her uncomplicatedly representational themes; "deceptively unadorned" I called it. I believe one sale was made on the spot.

Sioux grins & bears it

So Sioux's introduction to the art world was a great success. The usual wellwishing aside, I can only hope that this is a harbinger of things to come: Sioux will be donating all her proceeds from the sales of her art to Good News India, a charity which helps lepers and children in India; good work for a good cause. ;)