|The Japanese advance down the Kokoda Trail|
|Soldiers on the|
|Raphael Aimbari statue|
in Brisbane, Australia
A ragtag bunch: scenario and set up
|Scenario OBs and map|
|The battles around Eora Creek|
|Set up: Japanese|
- My squads and LMGs were outranged by Badger’s, so he could do some serious damage before I had a chance to respond.
- Badger wouldn’t have to do much damage significantly to reduce my forces, giving him a good opportunity to turn one of my flanks and go for the exit VP which would probably prove decisive.
- Melee- unlikely because Badger would counterattack with a killer overstack and just stomp me even if I won the first round; simply too dangerous seriously to consider then.
- Exit VP- risky because I’d open a gap in my own lines which Badger might be able to exploit to his own advantage, thus rendering my own manoeuvre worse than pointless; still, this looked like my best hope of using the Sighting markers to good effect in this game, especially with the bonus exit VP objective in play.
The attack develops
|Time 2: Japanese|
Other strokes of good fortune in the early game were:
- I got a B Division squad as reinforcements, although it hadn’t moved off my map edge by Time 2.
- I was able to eliminate Badger’s HMG with 2 Asset Denied cards, which really took the pressure off my own firebase.
- A Recon event revealed Badger’s secret objective to be OBJ 5=3VP, points which were handy for me to know about so early in the game.
- There were no dice-roll time triggers as we ran through our first decks, so time was favouring Badger thus far.
|Time 3: Japanese|
- His flanking manoeuvre groups continued to grind forward towards my weakened ridge line defences in the centre.
- The attrition of my central defences continued:
- I had to Advance a broken team out of LOS to save it from Badger’s firebase.
- Meanwhile, my reinforcement unit arrived just in time to replace another squad which Badger had eliminated.
I thought I’d had a stroke of good luck when a Walking Wounded event forced Badger to bring back one of my eliminated teams, but it ended up deep behind his lines. I can’t remember exactly what happened to this unit, but it certainly played no significant part in the game. It was soon eliminated, probably by the isolated ANZAC squad adjacent to which it had landed. I also received Air Support, which arrived in a location well placed to attack Badger’s main firebase.
|Time 4: Japanese have 8VP|
A brutal and bloody surprise ending
|Time 5: Japanese|
|Time 6: Japanese|
|Final position: Japanese have 12VP|
- Endo and his lads charged down the trail, taking fire from the isolated ANZACs and the Colonial squad as they did so- they broke but were still fit to pile in to take the Colonial squad apart in melee.
- Badger’s exit force ran for all they were worth.
- Badger’s assault force did for Sgt. Konoburo and his lads in melee- this proved to be ill-timed.
- Endo and his units exited for 12VP, and suddenly I had no units on the map.
in the jungle