More games than you can shake a stick at
June saw a glut of games after the recent months’ paltry pickings I noted a few weeks ago- a total of 21 games played in 15 sessions. The Saturday crew turned up again for the first time in several months, and Przemek made a return appearance too. But it was 13 games of Combat Commander which turned regular hearty fare into a veritable whirlwind of boardgaming, thanks largely to the enthusiasm with which Gav and Liam took to the game after I’d managed to persuade them to give it a go: fully 10 of those games were games of CC against Gav and Liam.
Alien wars and other inhumanities
Eclipse: new gaming horizons in the penumbra
I picked up a copy of this hot new 4X multiplayer game (eXplore, eXpand, eXploit, eXterminate) early in 2012. It was an instant hit with my players and has seen play matched in recent years only by Battlestar Galactica and Cosmic Encounter, a fact that is all the more noteworthy when you consider that Eclipse is a pretty intense game which can take as long as 4 hours or more when you’re not familiar with it. This familiarity has to be hard-won by repeated play and the Saturday crew have proved willing to play often enough to achieve that. So when we got together for our first Saturday games group in some 6 months, everyone was keen for another adventure in space, and I was primed to introduce the new material from the game’s first boxed expansion- Eclipse: Rise of the Ancients.
Showing posts with label Fighting Formations. Show all posts
Showing posts with label Fighting Formations. Show all posts
Friday, July 05, 2013
Monday, July 04, 2011
The long dark night of the dice rolls #2: light at the end of the tunnel
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| Give me hexes, counters & CRTs, goddammit! |
Combat Commander
Regular readers won't be surprised that Badger and I have been keeping up our regular Combat Commander games. We've mostly being playing our way through the Combat Commander Battle Pack #3: Normandy. The scenarios start at the beginning, with Operation Deadstick- the Ox and Bucks' coup de main at the Bénouville (later Pegasus) Bridge in the early minutes of June 6th 1944; and finish at the end, with the 1st Polish Armoured Division's stand on Hill 262 ('The mace') during the battle of the Falaise pocket in late August. In between there are beaches to fight your way off of, beachhead fortifications to overcome, lots of bocage to fight your way through, villages to capture, and a couple of scenarios featuring French Resistance forces to boot.
Saturday, September 05, 2009
Mounting anticipation
Another downswing is upon me painfully suddenly, so my recent gaming has gone unreported. Meanwhile, here is the latest update on the game currently at the top of my 'must buy' list.
GMT Games' August update last week confirmed my speculations about the possible release date for Chad Jensen's new WW2 tacsim Fighting Formations: Grossdeutschland Infantry Division: there is no sign of the game as far ahead as February 2010. Grognards eagerly anticipating this new release were recently consoled by series developer John Foley's announcement that the playtest rules are available for download.
Old hands might remember that I was first alerted to Combat Commander when I happened by accident across playtest rules while browsing GMT's site (where I'd gone in search of info about a reprint of Ivanhoe IIRC). As I write the FF P500 stands at 535 preorders; I wonder if the availability of the rules will mark a significant increase in those numbers? In the meantime, I'm looking forward to see the new game's systems laid more bare. ;)
Related@RD/KA!
- Fighting Formations preview #1: Some background
- Fighting Formations preview #2: The frakkin' game!
GMT Games' August update last week confirmed my speculations about the possible release date for Chad Jensen's new WW2 tacsim Fighting Formations: Grossdeutschland Infantry Division: there is no sign of the game as far ahead as February 2010. Grognards eagerly anticipating this new release were recently consoled by series developer John Foley's announcement that the playtest rules are available for download.Old hands might remember that I was first alerted to Combat Commander when I happened by accident across playtest rules while browsing GMT's site (where I'd gone in search of info about a reprint of Ivanhoe IIRC). As I write the FF P500 stands at 535 preorders; I wonder if the availability of the rules will mark a significant increase in those numbers? In the meantime, I'm looking forward to see the new game's systems laid more bare. ;)
Related@RD/KA!
- Fighting Formations preview #1: Some background
- Fighting Formations preview #2: The frakkin' game!
Wednesday, August 19, 2009
Fighting Formations preview #2: The frakkin' game!
(A quick note: this post was supposed to go up soon after the first part, posted a fortnight ago. Unfortunately the CSW website crashed for more than a week so that I couldn't get the information I needed to complete the article, hence the long delay.)
Fighting Formations went live on the GMT P500 at the end of June. It crossed the 500 preorders line in mid-August (17th AFAIK), meaning that will go into production. An xmas release is possible although I'm not holding my breath on that score to be honest: it's just a bit too much to hope for.
Opening FF@CSW last November, Chad announced:
**********
Fighting Formations went live on the GMT P500 at the end of June. It crossed the 500 preorders line in mid-August (17th AFAIK), meaning that will go into production. An xmas release is possible although I'm not holding my breath on that score to be honest: it's just a bit too much to hope for.
Opening FF@CSW last November, Chad announced:
I'll begin by answering the obvious question first: "No, this is not Combat Commander with tanks."The most obvious difference was made clear immediately: FF is not card-driven. This should've been obvious to fans of CC who've followed Chad's oft rehearsed explanations of why the inclusion of tanks would quickly overload and crash the CC card engine.
Wednesday, August 05, 2009
Fighting Formations preview #1: Some background
Readers who know me from the days of yore will remember the effort I put into designing a viable model of operational command and control for WW2 tabletopping. At the same time, regular readers should be only too aware that I regard Chad Jensen's Combat Commander as second only to Courtney Allen's classic Up Front as an exemplary gaming treatment of these matters, albeit both on a smaller scale (and that's a very close second, which has as much to do with accidents of history and biography as it does with matters of absolute quality).
Just to remind readers:- Chad's Combat Commander has enjoyed remarkable success in the past 2½ years:
Just to remind readers:- Chad's Combat Commander has enjoyed remarkable success in the past 2½ years:
- Two boxed core games - CC:E and CC:P (the first already in reprint).
- A boxed system expansion - CC:M.
- Two zip-locked battle pack expansions - BP1: Paratroopers and BP2: Stalingrad.
- The 3rd of the planned battle pack series - BP3: Normandy - sprinted through GMT's P500 system last April in record time.
- A similarly continuous stream of new scenarios, maps and counters appearing in C3i magazine.
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