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| England, York, & the White Rose |
Blast-off in Bradford
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| The expanding Hive |
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| England, York, & the White Rose |
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| The expanding Hive |
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| Still crazy after all these years! |
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| My first Truly Epic RPG campaign |
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| "Very pretty John, but what does it mean?" (Damned if I know BTW) |
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| Memories, sigh |
My recent visits to the pages of Black Library novels: Graham McNeill's Heldenhammer- which I picked up at Conflict 2010, and Nathan Long's Bloodborn- which I reviewed last month; these visits to the world of the book have revived my interest in tie-in fiction set in two of my favourite gaming universes. And so it was that last Saturday saw me dropping in to my local GW in search of new reading matter. Also available was the new issue of White Dwarf. I confess I'm in the camp who finds GW's house magazine to be of limited utility in terms of adding value to my GW gaming interests- namely 40K, but I always like to read interviews with the creative types at the Design Studio. White Dwarf #368 features two, so I bought it.
My old pal Rob- whose job regularly takes him to Sweden for weeks at a time, was back in town last week so we decided a trip to the cinema was in order. We chose to go see Black Death, a film which has been on my 'would like to see' list ever since I noticed its release. Regular readers should have no difficulty in guessing why a film set in plague-ridden medieval England should appeal to me, but I'll come back to that later.
There is a lengthy review on the IMDb Black Death page in which I think the reviewer is quite quite wrong. The IMDb page correctly tags Black Death with the horror and mystery genres. These features of the movie are nowhere addressed in that review; poor form and a shame, because these were the movie's strengths.
My travel plans on the Monday after the Expo gave me a day to spend in Birmingham. I deposited my luggage at the station then pondered my options: was I going for the cultural day out, or the geek day out? I chose the latter, naturally enough (no slur intended on the cultural attractions of the fair city of Birmingham I assure you dear readers, this option just proved easier to pursue on the day).
Decision made, I set off to visit the local GW as is my wont when I'm on my travels. Luke- the staffer on duty, gave me the familiar friendly GW greeting when I arrived. I gave him my card and told him the story of my trip to Birmingham, then we fell to chatting. Answering the usual questions, I told him that I'm a DIY Space Marine Chapter Master and filled him in on some of Penumbra's Talons' background. I talked about how Belon (the Talons' home world remember) is located in the Eastern Fringes, which is where it's all going down in the Dark Millenium these days:
There are rumours that the protracted death of the Emperor on his Golden Throne has reached a point where the Astronomicon- upon which depends all human interplanetary travel, no longer reaches the Eastern Fringes; or that it is at least weaker and less reliable than ever.
'Pretty Things': the scenario from the Game Master's Pack.
World-historical anniversaries are all very well but today also happens to see my 400th post here @RD/KA!, so I've been racking my brains trying to think of a topic suitable to highlight this latest small landmark in my bloggery. What could be more apt I decided, than a subject which has its roots in my halcyon days- the 1980's; about which I wrote right back when this blog was but a stripling; which represents furthermore one of my major unfulfilled aspirations as a roleplayer?
My fascination with what Web 2.0 can offer tabletop roleplayers is rooted in experiences predating the invention of the World Wide Web itself. It all began, naturally enough, with Katana: Sword Against Evil™, that renegade ninja who has set out to destroy the Evil that spawned him.
That definite hankering which came upon me earlier this year gnaws away at me ever more insistently, and yet we didn't get any roleplaying going. Why? Short form: there wasn't enough interest around the table for me to want to change tack with a successful boardgaming group. Long form: well, therein lies the rub.
Worldbuilding- AKA. subcreation, is an essential feature of roleplaying; a creative endeavour in which many players- GM or otherwise, love to indulge. As readers will be well aware, this places roleplaying games squarely in a cultural trend the 20th century great grandaddy of which is J.R.R. Tolkien's Middle Earth. (Map via: geektyrant.)
The history of subcreation in our own culture of the fantastic is not my subject here, but I cannot pass by without mentioning Greg Stafford's Glorantha. Best known as the setting of the RPGs Runequest and HeroQuest, Glorantha is unusual among RPG settings in that it wasn't a gaming setting at all when it was first created; unusual, but not unique- M. A. R. Barker's Tékumel was the same. The only adventure gaming settings I can think of which might rival these extraordinary creations in their subcreationist breadth and depth are GW's Warhammer Old World and 40K Dark Millenium.
Many readers will be aware of last week's news that the Borders Books UK chain has gone into liquidation. I was saddened to hear this because Borders has been my favourite bookstore for several years now. For all I know Waterstone's might be a better bookshop- it was certainly my introduction to modern chainstore bookselling; but I preferred Borders' ambience. My visits there down the years have netted me a great wodge of cheap crime novels and thrillers as well as many bargains in the military history department. Borders even featured in the first series of posts here @RD/KA!
I already knew I was going to miss the place, but I didn't expect to be mildly shocked at the stark reality when Bill and I visited yesterday in search of more bargains, from the closing down sale. The shelves around the store were already picked half clean, giving the place the eerie air of the rotting hulk of a familiar old ship in which I'd travelled halfway round the world and back.
Passing through Borders bookshop the other day in search of a classic 20th century novel and that search proving futile, I made a beeline for the graphic novels there to surrender gleefully to the impulse I'd carried over from my last visit to those same shelves, picking up what I know will only be the first of many more: Judge Dredd: The Complete Case Files 01 (59 progs' worth of strips in 320 pages for £13.99?-: a real bargain!).
Moments when a cultural encounter profoundly define a person are relatively few and far between I reckon and become rarer as the years go by, for simple reasons I would suggest:
Regular readers will know that Badger and I have recently taken a break from our 2½-year Combat Commander odyssey. We'll be returning to this great game for sure (there're scenarios still unplayed and more to come); and then there'll no doubt be a taste of Chad's next WW2 tacsim- Fighting Formations: Grossdeutschland Infantry Division; but not before we've indulged our taste for Conflict of Heroes.
2 Overlord scenarios.
An otherwise fruitless trip last week to the big F in Glasgow's FLGS- Static Games, netted me some news which frankly had my mind reeling in horror and tooling me up to join an internet mob of torch-and-pitchfork-wielding heresy hunters. I refer of course, to FFG's announcement on August 12th of the impending Warhammer Fantasy Roleplay 3rd Edition (all rumour of which had completely passed me by). My entire vocabulary of superlatives distilled into ichor would barely summon the merest whiff of my rage, instinctive and despairing, at another oh so typical corporate betrayal in the face of which I was already brewing vituperation and vitriol (all sight unseen, naturally enough).
Kenny, Static's proprietor was pretty astonished himself. Telling me of reports from the FFG WFRP3 seminar at Gencon, he explained that this was going to be a completely new system. What? Why? What was wrong with WFRP2 (except that it wasn't FFG's own product, naturally enough)? We both agreed easily that WFRP2 was an exemplar of how to do a new edition well, and that it had been successful and popular. We discussed the issue at length and I left, none the wiser but determined to remain true to the prejudices awakened by my spasm of geek rage.
My WFRP campaign ran for about 30 sessions over a period of some 16 months, ie. roughly every other week on average. I wasn't a seasoned GM, and I'm not really the seat of the pants type either, which meant that I put a lot of work into those games, not including the write ups here at RD/KA! (Keynote was a godsend!). In the end it was all too much for me. I was worn out.
I'd already suggested to Donald that he try the HERO system, and was pleased he was agreeable. On that basis, Donald is talking about a couple of ideas. It's likely that we'll begin with his first: an outlaw mini-campaign using Iron Crown Enterprise's highly esteemed 1987 Robin Hood: The Role Playing Campaign. I am already looking forward to this. I'm thinking of a character who is a master of the quarterstaff. Whatever complaints people might have about HERO, it cannot be gainsaid that its skills list and combat system renders weapon mastery in rich detail, and with mechanics that reward real tactics and actual practice as opposed to just dishing out stat upgrades.
For my part, I have two ideas for mini-campaigns of my own. One is HERO too: a return to my take on TSR's 1993 Bughunters. One of two books I've got from the late, unlamented Amazing Engine system, I liked Bughunters' concept: clone troopers in space fighting the bugs? What's not to like? I immediately realised though that I would run this game with HERO instead of the dumbass TSR AE.
I ran this with Tony and other friends back in the late 1990's. I've still got all the material I worked up for the game and the setting (a piece of background work was posted to the Trollslayer forums a few years ago). It just needs to be updated, and I'd be ready to run it again. This is something I'd like to do, because I liked the kinds of stories I was aiming at in the setting; and I had a few surprises in store for my shell-shocked players. Unfortunately we moved on to other games, and never went back to my Bughunter.
Donald, Gav, Tony and I made 4 for boardgames on Sunday. Casting around for the main event as you do I spied, tucked away almost out of reach on a high shelf, my as yet unplayed second hand copy of GW's Rogue Trooper boardgame from 1987."Keynote is a flexible, multi-featured tabbed notebook, based on Windows standard RichEdit control... It's always accessible with a single keypress, even if you work in another application. Take a look at the screenshots page."The key phrase here is "tabbed". There are other note-taking apps, but a professional writer friend who's spent a lot of money on different packages assures me that he's only come across 1 that he thought was better than KeyNote - Scrivener, only available for the Mac.
"The basic idea in KeyNote is that you can include many separate notes within a single file. This means that you do not need to open several files - for most purposes it is enough to create only one file and hold all your notes inside it. With the addition of the tree-type notes, you now have a three-dimensional notebook: many notes within one file and a multi-level, nested pages within a single note."What this means is that, whether you are writing one long piece - eg. a novel; doing research for a shorter, yet still substantial one- eg. an academic thesis; or just writing regular short articles - eg. a blog; you will find KeyNote a great convenience because it makes all your work easily accessible in a single file. And the tree structure means that file can be logically subdivided so that you're not scrolling through endless pages in long documents either.
The picture above shows the note tab from the WFRP campaign that'll be familiar to old hands here at RD/KA! (new readers can check out the 'my little old world' category, also at the bottom of the page). This used to be part of my everyday KeyNote file, but I exported it to a new KeyNote file when I stopped GM'ing WFRP."What is KeyNote useful for? In general, any structured of [sic] free-form information, especially the kind of information which lends itself to hierarchical representation, such as lists or outlines. KeyNote's powerful search facility quickly locates information you're looking for."