Combat Commander: Pacific
This, the latest long-awaited expansion to a game that will need no introduction is already shipping from GMT's warehouse, but I very much doubt it'll reach British distributors until the new year. So I'm just going to have to wait while all the Yanks get stuck into their pre-ordered copies over the festive season. Meanwhile, thanks to the web I've got a pretty good idea of what Combat Commander: Pacific is going to add to the game. I've already read the rules, which've been available for some months already. And I've seen samples of the counters and maps(ditto).
Take a look at these Japanese units for example. Just look at those guys willya? Every single Japanese unit has assault firepower, broken or not. This gives a standard close combat killstack of 21FP! (That's a Betsudotai squad@ 6FP; an elite team@ 3; and Capt. Akiyama, that 3FP, 3-command leader!) Then there's their morale on top of that: 8 or 9 for their units; and only 1 leader less than 9 (the scout). Add in leaders whose broken command rating is reduced by 1 instead of set to 0, and broken units with 2 or 3MP, and you might begin to see that the Japanese are going to play quite uniquely. I can't wait. ;)Related@RD/KA!
My 2009 gaming wishlist:
- #2: Battlestar Galactica
- #3: Corps Command: Totensonntag
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