The bad
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Readers with more than passing roleplaying experience will be well aware that clashing playstyles and other social dynamics are core issues which can confound a roleplaying group. They are also very personal issues since they arise from the relationships between friends. Tempting as it was therefore to sound off a GM's frustrations here @RD/KA!, I could never escape the realisation that any such roleplayer's bitching in which I felt like indulging should be kept strictly face-to-face. It's only fair after all.
So I was left with the problem of finding a positive way to address the issue of the lessons needful from our previous roleplaying bash. This has proved more than just difficult; it has been quite simply the single most difficult task RD/KA! has set me since I started writing back in 2005. I'm still working on it.
The good
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Though a short one-off Keith's guest-GM session was a reminder of everything I like best about roleplaying:
- Vivid and unique settings turning genre conventions on their ear.
- Characters: open to game-changing free expression of a sort essentially irrelevant in boardgames' contested structures.
- Stories: not just asides which interpret the gameplay but the whole point of the exercise.
Looking forward
"You did what, exactly?"
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I'm enjoying this even before it's begun too, because it's given me motiviation sufficient finally to get to work on a long-delayed project: updating my HERO4 player and GM support materials to the standards of the current edition; a project which didn't even get off the ground with HERO5. Expect to hear more soon.
And for my next trick?
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I've often thought about revisiting that scenario, especially when I was thinking about quick and dirty one-offs I could run for the Sunday group. I recently realised that simply seeking to repeat past glories was pointless; so instead of rerunning the old scenario, I'm going to run a new one in the same style. More in due course.
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Happy Hogmany!
New Year festivities being what they are, I'm not sure quite when I'll be updating RD/KA! again. So if it's not until next year, here's wishing a Happy New Year to all my readers. Make 2010 a good one! ;)
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2 comments:
A good read this post, could relate to the succinct first section and your rationale for limiting comment. Made me realise that FTF RPG's are too different from the online versions when it comes to the interpersonal IG/OOC dynamics as I have had the same issue when it comes to writing about things on my own blog. Keep up the good work in 2010 and I hope your head isn't still hurting too much.
Thanks for your kind words AG. It's nice to know that I'm not alone in my blogger's perplexity.
I've more or less found my way through now I think:
- Writing material to help Donald get his campaign moving.
- Looking at the issues from the point of view of my own mistakes.
I'm hoping that working through this will get everything out of my system.
A good year in 2010 to you and yours. ;)
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