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Monday, September 24, 2012

Sisters, doing it for themselves #2: the comics, and more!

Great piss-up, but, well, y’know?
Cover art:
Gill Hatcher
So, the crew at Team Girl Comic managed to stage a launch event for their 5th issue which exceeded all expectations, their own above all. But you can’t judge a comics collective by its ability to organise a night out in the pub, especially here in Glasgow, where successive generations of teenagers have known that a simple bottle of Buckie is the secret to a good night on the bevvy. No, ultimately TGC must stand or fall by the quality of their comics. With 5 issues containing 94 strips and cartoons by 21 contributors across a total of 160 pages there’s more than enough of TGC available definitively to make that judgement.

Wednesday, September 19, 2012

Celebrations and felicitations!

Edinburgh Games Hub: so hot it’s cool- it’s Official!
My enthusiastic response to my first visit to the Edinburgh Games Hub means that readers should be unsurprised to hear that I kept my promise and turned out for the EGH’s official Grand Opening on August 31st. Gav joined me on the bus ride to Edinburgh for the day and we arrived around lunchtime to find the cafe already thronged and buzzing. Needing to relax a bit after our journey, we promptly plonked ourself down at the nearest convenient table- which just happened to be the one upon which Zia (Shaz, the proprietor’s mum, remember?) had laid out all the special munchies she’d prepared for the day. Soon enough we got to talking with the guy already sitting there, who was there with his young son.
Derek & Gav in the Edinburgh Games Hub cafe

Friday, September 14, 2012

Sisters, doing it for themselves #1: "Drink! Girls!"

“I’m late, I’m late, for a very important date”
Too much fun?
Nah, but phew!
Writing, several weeks ago, about the crazy busy time I’d been having, I mentioned another adventure in the Glasgow indie comics scene. It’s a measure of just how crazy busy I’ve been (and that’s both crazy busy and just a bit plain crazy too) that it’s taken me this long to get round to writing up an exciting event which took place way back on July 26th. It’s also a bit embarrassing, but I can live with that; I’ve already had to live down worse thanks to RD/KA! after all!

Style & attitude!
Once again demonstrating the way in which the tendrils of social networking are working their way into our lives (a demonstration which will later prove to be strangely apt…), today’s story started with yet another random item popping up in my newsfeed via a fB friend. This is already ubiquitous enough to have become almost boring- or would so become if the results haven’t so far proved so exciting. It’s certainly difficult, as a writer, to vary your hooks for stories when so many seem to be starting with the fB newsfeed! Anyway, the event in question was COMICS NIGHT! with Team Girl Comic, in Glasgow’s well known centre of alternative grassroots culture (and oldest pub), the Scotia Bar. Comics? Girls? Drink? I needed no second bidding.

Wednesday, September 12, 2012

'Death Ray Manta': indie, still psychedelic after all these years

“Like, cosmic, man!”
The origin of Death Ray Manta
The many-splendoured universe that is digitial gaming is terra incognita to me I must confess. I mean, I’ve played video games hundreds and hundreds of times: across different platforms- arcade games, Spectrum games, PC games, console games, social network games; in genres too numerous to mention, but which barely amount to a representative sample of what digital gaming is and has been. All those games, and all I know about the single most important new gaming medium of our age is the depth of my woeful ignorance.

Wednesday, August 29, 2012

My geeking summer #2: True North

A hot time in the old town: Games Hub Edinburgh
This post could also be subtitled ‘fB strikes again’ because, exactly as with last month’s encounter with Mark Millar at Plan B Books, this story all began on Facebook. If I recall correctly, what happened this time was that a couple of months ago I followed through on a link that a friend had liked and lo, there it was: the Games Hub Edinburgh, a fB group for an upcoming games cafe in Edinburgh. Frankly, I was gob-smacked. What an awesome idea! What a risk to take. Just WTF! More seriously though: the Games Hub Edinburgh strikes me as an idea whose time has come, and as the most important thing to happen in the Scottish gaming community since I don’t know when. OK, starting G3 back in 1998 was totally exciting, and no small achievement for all concerned, but what we have here strikes me as being different by a whole order of magnitude. GHE, after all, won’t be a club meeting weekly for some 4/5 hours. It’ll be open 12 hours/day, 7 days/week. See what I meant about awesome, and the risk?

Tuesday, August 28, 2012

My geeking summer #1: "Oop north"

Land of the White Rose
England, York, &
the White Rose
I mentioned last time that I was holidaying with family in York after a trip to Bradford. I’m back home now and reality has finally reasserted itself, so it’s back to the old bloggery. Where better then to begin than with a geek’s eye tour of my wee visit to the legendary county of Yorkshire (no prizes to readers who offer suggestions, constructive or otherwise!- NB, that’s no prizes, not ‘No Prizes’, OK?)?

Blast-off in Bradford
The geeks
The expanding Hive
The convention I attended in Bradford wasn’t a geek-con as such, but it was hoaching with geeks of all kinds. I’d been hoping to get some gaming in (I even took along a few cardgames for that very purpose) but the gaming area wasn’t very well organised, so that turned out to be a bogey. Still, I had fun handing out my card, which turned out to be a great way of smoking out the other games geeks (not that they needed much encouragement). Among the highlights of those encounters were:

Monday, August 13, 2012

This is not a blogparty…

A last gasp?
Today is RD/KA!'s 7th birthday, one I honestly barely expected to celebrate after the fiasco that was the 5th birthday blogparty. But here I am, although it’s just a quiet night in this time.

The past couple of weeks have been crazy busy for me, what with 3 games sessions, another foray into the hustle and bustle of Glasgow’s thriving indie comics scene, a visit to the hottest happening in the Scottish gaming scene in longer than I can remember- plus another Claymore; on top of all of which I’ve just landed with family after a whirlwind of a long weekend at a convention in Bradford, where I met a host of new fellow games and comics geeks.

So I’ve got loads of material and a lot to celebrate, but I’m totally exhausted and on holiday to boot. No promises then to those who’re wondering when promised articles will appear, other than that they will appear, and as soon as possible.

The usual suspects?
I had all sorts of things in mind for today's celebration post. Frankly though I'm so tired I just can't be arsed. So I'll just say this: as proud as I am to be celebrating 7 years in the blogosphere, this really isn’t about me, it’s about you- my readers. Cheesy? No doubt, but it’s the knowing that you’re out there- each and every one of you, that picks me up and keeps me going. Thank you all, my dear readers, from your ‘humble’ scribe. ;)

Sunday, August 05, 2012

The 2012 ENnies

In the nick of time…
Not just D&D anymore
Voting closed a few days ago in the 2012 ENnie RPG Awards. I don’t play D&D in any of its variants and Gen Con Indy is a bit off my patch, so the build up to this year’s voting had completely passed me by (yeah, yeah, I know that this information would’ve been spread far and wide across the adventure-gaming internets, but all that somehow passed me by too!). Still, I did pick up on the announcement of the opening of voting on July 20th. Why not, I thought? At the very least I’d get some material for an article here at RD/KA!. It turned out that I got that and a whole lot more to boot. But I’m getting ahead of myself.

“Awards, what are they good for?”
It’s fairly easy to assemble a self-appointed panel of judges to pronounce on the year’s output of a sector of the adventure-gaming industry via a set of awards; easier still, in this internet day-and-age, to establish fan-based awards; and easier even than that to scorn any and all such exercises as piss-pot ego-stroking on the part of hole-in-the-wall special interest groups. So, what are the ENnies actually worth?

Tuesday, July 31, 2012

A long time coming

Sorting out unfinished business
Still crazy after
all these years!
A few years ago I made a couple of passing references—one, writing about my Penumbra’s Talons; the other, writing about GW’s mighty Space Hulk 3rd edition—to a project which involved a nameless friend and a Space Hulk set. I am pleased, at long last, to be able to tell you that this friend- Matt Forbeck, who I met at Bill King’s wedding back in 2005, will soon be getting his hands on that set of Space Hulk 3 he’d almost, but not quite, forgotten about (who could forget Space Hulk 3?).

My first Truly Epic
RPG campaign
I can’t take much of the credit here- it’ll be a long time before I revive and renew my miniatures’ craft skills to the point where I can paint my own Space Hulk set let alone one for someone else. No; credit—for the fact that Matt and his kids will soon be enjoying playing Space Hulk with their own fully-painted set—starts with Andy, who gave me the recommendation which finally broke this years-old logjam. And who did Andy recommend when I spoke to him about contracting-out this paint-job? None other than Brian, who regular readers will remember as Siegfried- murderous lowlife with a heart, from my Ashes of Middenheim campaign back in the glory days of Green Ronin’s stewardship over WFRP2.

Saturday, July 21, 2012

Hail, and farewell

Spencer James Warner
Master Craftsman
3rd Feb 1968 - 14th July 2012
Proper and fitting
We laid Spencer Warner to rest yesterday. The loss of this genial man will weigh down for a long time to come upon all who knew him. As ever with all that is best in life, you can’t really appreciate ‘it’ until it’s gone. Spence’s obvious great human qualities aside, Glasgow gamers are grappling with that ‘it’ being his quiet indispensability, the simple secret of which Spence explained to me not long after G3 brought us together:
  1. Always be early.
  2. Always have something to do.
Spencer was, and he did, and our community of gamers is better off for that.

Shining moments
I sadly can’t remember if I ever talked with Spence about this, but G3 is the proudest achievement of my life. Among all the friends who helped me during the trials and tribulations of the early days of our mad endeavour, Spence is the one whose very character left the magnitude of his true contribution quietly obscure, as befits the modesty of his peculiarly patient brand of indispensability. Spence was our rock, our foundation, as we learn with each new day since his passing. Approaching our club’s 15th anniversary without our Founding President at our side to share in our everdays—not to mention our pride—is a wrong we can’t bear but which we just can’t right.

And so, to all who knew Spence: his legacy is our endurance now he’s gone. Let us gamers who were such a part of Spence’s life honour our friend so as to continue to bring comfort to his family, who meant so much to him.

The last words will be Spence’s. Rest easy big man.

A fond memory
One night many years ago, when G3 was still in the small hall at Woodside, I got Spence and his son Steven to join me in a game of Gunslinger, an old favourite of mine from back in the day, which I was delighted to get to play again- a rare treat. Spence won, quietly ripping me a new one in the process. As the 3 of us walked away from the table afterwards I was enthusing about what a great game it had been and I overheard this exchange:
Steven: “I don’t get it, John got beat and he’s saying it was a great game?”
Spencer: “You’ve got to understand son, for some people it’s all just about playing the game.”
Spence's last laugh!

Tuesday, July 17, 2012

Facebook strikes again, again #1: “kick ass!” meets KICK-ASS

Time for Plan B
“A wretched hive of
scum and villainy.”
Remember the Scottish Cartoonists’ Society from the time back in April 2010 when I met them at a Glasgow Comic Mart? I’ve been on the SCS fB group ever since and have been receiving regular invitations to their monthly nights out all that time. I finally went to one not long ago, but that’s another story. Sufficeth to say that it was great to meet up with faces old and new, and that I enjoyed a cracker of a night out.

Parnie Street: two games shops, two comics shops, and more.
A 'No-Prize' for
the wittiest caption.
One thing I learned that night was that John McShane- the founder of the SCS, runs a comic shop in Glasgow that I didn’t even know existed, which goes by the name of Plan B Books. I had occasion to get in contact with John last week, by which time it turned out that I had actually visited Plan B Books at their new address in Parnie Street- Glasgow’s Geek Central (AKA. ‘Glasgow’s Left Bank’), a street just chock-full of shops catering to diverse geeky interests, chief among which are games and comics. All too brief, that visit was on the occasion of Bill and me taking a trip down to Static Games during his recent trip to Scotland. My main memory of perusing the shelves at Plan B that afternoon is that they are dominated by the sort of independent comics that you just won’t find in significant numbers in Forbidden Planet (not the Glasgow one at least). A place worthy of serious consideration for this comics geek then.

Tuesday, July 10, 2012

In the lair of the White Bear

A chance encounter
A studious White Bear
I first met the White Bear last summer, in the guise of her secret identity (who shall remain nameless, naturally enough). For the purposes of this article though, I can tell you that the White Bear hails from Copenhagen, which is why, on my asking what had brought her to Glasgow, she told me that she was working on an art project funded by Glasgow’s Centre for Contemporary Arts (CCA). Intrigued but wary- because of my philistine tendencies when it comes to modern art, I soon warmed to the White Bear’s theme when she explained to me that it had been inspired by a quotation from Fyodor Dostoyevsky (who regular readers will remember is my favourite writer from the pantheon of 19th century Great Russians):
“Try and set yourself the task not to think of a white bear, and the cursed thing comes to mind every minute"
Winter Notes on Summer Impressions 1863
Fyodor Dostoyevsky
Listening to the White Bear explain how she had escaped from inside the head in which she had been trapped by Dostoyevsky’s thought-experiment; and how she was now travelling around the world to “examine the ideas and consequences of the dichotomy [between] inner beast and shallow surface, and [to] investigate the profound impact [that] the idea of a true inside and a merely representative exterior has on all kinds of fields”, I found any lingering prejudices melting away.

Sunday, July 01, 2012

Just when you thought it was safe to venture back onto the internet…

It lives!
Innovation in
mental health care?
Site-visitors who’ve tracked the ‘Recently played games’ widget over on the sidebar (or on my BGG profile page) during the months of this longest of bloglags will have been aware of continuing activity there throughout all that time. Regular readers will be quite unsurprised to hear that the recent reappearance of Up Front is particularly gratifying to yours truly. But it is the unexpected return of the Cylon menace which I must bring to your attention today.

Another random assembly of nuts, cranks and scrounged body-parts
A genuine masterwork?
I hosted a boardgaming stag-night for Badger last August. Seven of us played Cosmic Encounter and Dominion, both of which went down very well in a company of mixed gaming interests and enthusiasms; a success sufficient to generate demand for repeats, which themselves have happened often enough to establish a definite new games group. And so last Saturday 6 gamers assembled for a much-anticipated session of games and grub, with the prospect of playing Battlestar Galactica: the boardgame adding unknown and challenging expectations to the already familiar atmosphere of pleasant anticipation.

Thursday, July 28, 2011

Wargames, politics and ethics #2: Politics? You can run, but you can't hide

Broad-brush polemic ruffles feathers
A book I picked up on sight from a recommendation on the WW2 SS Counter Colours thread, Ronald Smelser and Edward J. Davies II's 2008 scholarly study, The Myth of the Eastern Front: the Nazi-Soviet War in American Popular Culture was going to become an article even as I first read it – avidly – over xmas last year. Researching for this series- in which The Myth of the Eastern Front was going to feature centrally, I found the military hobbyists' inevitable internet hot flushes in its wake. Inevitable? In response to an academic tome?

The biggest invasion of the
biggest war in history:
a lot there to forget
Yes, because The Myth of the Eastern Front is part analytical historical deconstruction, and part broad-brush polemic against the 'romancers'- promulgators of an idealised vision of the Wehrmacht and the SS as honourable soldiers fighting a 'Lost Cause' against the Red horde. Smelser and Davies root this mythology in the Wehrmacht's 'last campaign': the ex-generals' postwar years of networking and spin aimed at rehabilitating the image of the German armed forces on the Eastern front.

Saturday, July 16, 2011

My first (and last?) game of España 1936

A long time coming
Regular readers will be well aware that I'm not a negative reviewer as a rule. It's too easy to find negativity on the web, and the first editorial decision I made way back in 2005 was that I wasn't going to contribute to it here at RD/KA!. Also, when I review anything, I've paid for it and therefore have a good reason to want to like it. Every so often though, something comes along which disappoints me sufficiently to prompt a distinct lack of enthusiasm to which I cannot but give vent. Antonio Catalán's game of the Spanish Civil War- España 1936, is a case in point. 

Dust off and dust-up

Waiting in the wings
España 1936 is a game I bought on sight when I saw it in Static Games, an FLGS: the subject of the Spanish Civil War interested me and the box ad-copy showed nice-looking components. It then joined my collection of dust-gatherers, where it stayed for a good three years. Only recently, with Liam's newfound enthusiasm for strategic boardgames, did I begin to think that I might finally get a chance to bring España 1936 to the table. My thinking was this game would serve as a useful bridge between Labyrinth and Twilight Struggle on the one hand, and games like Unhappy King Charles! on the other.

And so, on Wednesday night Liam and I sat down to have a go. Five hours later, I'd won the game, but España 1936 had lost the vote of confidence.

Thursday, July 14, 2011

Wargames, politics and ethics #1: Ah, that old bugbear

Reality bites
They're just games, yes?
At some time or another, many wargamers will have found themselves pondering the political and/or ethical implications of their passion for revisiting the past, present and future battlefields of the world with their maps and little counters. This reflection leads some to create boundaries and/or preferences: periods they won't game, sides they always prefer to play, and so on. For me this began in my teenage-tankie youth, when I drew a boundary at 1945. My reasons for this were twofold:
  • In the late 70s and early 80s- with Thatcher and Reagan's 'second' Cold War at its height, modern warfare was too closely linked to the spectre of global thermonuclear holocaust for it to have any appeal to me.
  • I felt uncomfortable with the idea of playing games about wars the casualties of which would be actual people living in my own time.
I abandoned this boundary as I grew older. That's not to say that I 'grew out of it', because that would be to imply that there's something immature about the choice to draw and to exercise such boundaries. I've no wish to be so insulting to others who've made these choices.

Saturday, July 09, 2011

A bit of this and a bit of that

Technical problems stop the Panzers in their tracks
Just don't aim for
the window...
Badger came round last night for what was supposed to be another session of Fighting Formations and perhaps some Combat Commander. Unfortunately events were to intervene in the form of the shiny new desktop PC which I had taken delivery of just the previous day. I hadn't had time to set everything up that Thursday, so on the Friday I decided just to wait for Badger's arrival so that he could offer his assistance. It's not that I'm a complete tech-idiot or anything but there are always risks associated with transferring your old system to a new machine, so I felt it would be useful to have Badger on hand.

Just as well too it turned out.

Monday, July 04, 2011

The long dark night of the dice rolls #2: light at the end of the tunnel

Give me hexes, counters
& CRTs, goddammit!
I wrote last time about some of the highlights in recent multiplayer gaming. Today, I'm going to look back at some of the 2-player fun I've been having. When the Sunday sessions dried up I came to realise that the last couple of months of Sunday gaming had been slightly frustrating: we'd been playing too many light Euros. It's not that I don't like these games- I do; it's just that I wanted some meatier fare, with the lighter games filling their proper role, namely filler. I'm pleased to say that I've managed in the past couple of months to satisfy this desire to a significant extent.

Combat Commander
Regular readers won't be surprised that Badger and I have been keeping up our regular Combat Commander games. We've mostly being playing our way through the Combat Commander Battle Pack #3: Normandy. The scenarios start at the beginning, with Operation Deadstick- the Ox and Bucks' coup de main at the Bénouville (later Pegasus) Bridge in the early minutes of June 6th 1944; and finish at the end, with the 1st Polish Armoured Division's stand on Hill 262 ('The mace') during the battle of the Falaise pocket in late August. In between there are beaches to fight your way off of, beachhead fortifications to overcome, lots of bocage to fight your way through, villages to capture, and a couple of scenarios featuring French Resistance forces to boot.

Tuesday, June 28, 2011

The long dark night of the dice rolls #1: a little light relief

I mentioned last Tuesday that I've played hundreds of games during the months of my depression, nearly 600 in fact. Still getting back into the swing of things here at RD/KA! as I am, I thought I'd run through some of the highlights of that epic series of games, and cast a quick eye over some other games which I've bought recently.

Ivanhoe, Ivanhoe and yet more bloody Ivanhoe!
The impressive statistic of nearly 600 games played since last September is put in its proper context by the fact that more than half of those were games of Ivanhoe. My neighbour Liam (last seen swigging wine at Sioux's gallery launch in May last year) came round on xmas eve keen to play a game to which he'd taken an instant liking way back in October 2009. We played a 24-game session. And so began a marathon run of 325 games, all but 9 of which were played in the 6 months up to May. That's averaging 14 games/week, in a couple of sessions each week. Whew!

Thursday, June 23, 2011

Changes, changes

Old habits die hard: tabletop miniatures games
"Very pretty John, but
what does it mean?"
(Damned if I know BTW)
When you're depressed you often become withdrawn to the point of being reclusive. The resulting emotional disconnection from so much of your life means that a period of depression really isn't the best time to make decisions of any consequence about your life, not least because coming out of depression means that you face putting back together everything which has been disrupted when you were down. So you could easily dispose of things or give up on activites which are really important to you because you take your depressive emotional disconnection at face value, when you're really just expressing your dread of the effort it'll take to get everything sorted out when you're feeling better.

Memories, sigh
All of which is by way of preamble to an explanation of some changes in my gaming tastes and habits which have come upon me in recent months. First and foremost is that I'm giving up tabletop miniatures gaming. This is something of a painful break, and even as I type this I'm struck by a sense of unreality, not to mention wistful nostalgia. After all, my life as a hobby gamer started nearly 40 years ago when my brother and I made up our own rules for playing proper games with our Airfix 1/72nd Napoleonic toy soldiers.