Almost a second GM'ing landmark
Thinking back to the last WFRP game after writing it up, I was struck by a shocking thought: I had almost achieved my first ever TPK- Total Party Kill for the uninitiated. With 2 down out of 3 I got a lot closer than when I took down 3 of 5 with the outlaw ambush in the Drakwald. And that episode had been shocking enough.
Yes, I know that percentage-wise the difference is a pretty insignificant 6.666 recurring per cent. But that would be a use of statistics to mask the fact that I only needed to kill 1 more PC in that sewer, meaning that I was indeed that much closer to the TPK. All the more so considering that the one PC who did survive is the least combat competent in the party.
It's not as if I was actually trying to kill anyone. Alane and Berthold were just foolish enough to follow Seigfried's rash descent into the sewer, and everyone was stupid enough to do it without proper preparation. Hopefully that'll be 2 lessons well learned.
The TPK would've been really easy too. Fortunately for Alane I'd already judged that the party of Skaven in the sewer had retreated in haste after the PC's had crushed the scouting party which had attacked in Morrspark when Snikkit Blackblade decided to put personal revenge before his mission. Yes, I've recently picked up Children of the Horned Rat and just couldn't resist adding traditional Skaven infighting and bumbling minions to my plans to make use of an old loose end.
Of course, one of the reasons the Skaven in the sewers retreated was to let the PC's get a look at the chewed-over carcass that was another of the loose ends that was in the set-up for the session (oops, there goes that 4th wall- sorry Andy!). But in any event, I decided thereafter that the vile ratmen's main interest was in retrieving what, to them, was a valuable resource.
So Alane's escape made sense. Even so, it did leave me wondering if I was letting her off too lightly. Ever since the shock of taking out 3 PC's in that ambush I've been very leery of killing off anyone. I've found myself wondering if I'm just too soft to run WFRP quite as grim and perilous as it really ought to be. Maybe a TPK is a crucial initiation that every WFRP GM has to go through? I don't know, but The Madness of Father Ranulf might've been a bit of a tonic in that respect!
In any event, the mood was strangely lighthearted afterwards. Losing fate points that you'd only just gained can do that I guess. Andy noted how I seem to have a habit of 'killing' PC's in side stories instead of major encounters. I promise to do better next time... Mwah hah, etc! ;)
History to download again
So gnome does it again! After his link to a free download of White Dwarf #1, he has gone and given us a link to the venerable stunty's only serious contender for the title of Most Venerable in the hallowed ranks of rpg publications, namely The Dragon #1. Interesting to note that The Dragon beat the White Dwarf to the shelves by a mere 12 months.
Of particular note is the article by Fritz Leiber about Lankhmar, the setting for his popular Fafhrd and the Gray Mouser stories. Also interesting is the article about Royal Armies of the Hyborean Age featuring Lin Carter in the co-author credits. Oh, and there's that psychedelic cover. Noteworthy? Maybe not, but a momento of a bygone age for sure.
Another good one from the gnome then.