Commands and Colours goodies
A couple of interesting bits of news have recently come my way regarding this, my current fave rave boardgame.
From one thread on the DoW message boards I was led to another, from where I ended up at Boardgame News and their Essen 2006 preview. A bit of scrolling and one more click, and there it was: DoW are to release a new game for or at Essen this year, and the story is that it is going to be Battlelore- the fantasy version of Commands and Colours.
What fantastic news!
A fantasy version of Richard Borg's modern classic is an obvious winner, all the more so to my mind after my recent games of C&C:A, which I expect the new game to resemble more than it does M44. M44 and C&C:A have been great successes for Richard Borg. I have a sneaking feeling that the fantasy version could move the Commands and Colours system beyond success in the Eurogames/wargames markets into the realms of an all-out smash hit. I certainly hope so. All the best to DoW and Richard Borg with this new release.
Meanwhile, Kevin Duke over at the BGG C&C:A forum has told us that the 5 new C&C:A scenarios GMT have been handing out at cons in recent weeks will soon be available as a free PDF. This comes on top of the recent confirmation that GMT are also soon to make generally available the 3 special scenarios originally handed out to subscribers to GMT's P500 list for C&C:A.
With the M44 carrying case and the first C&C:A expansion scheduled for release before the year is out it is certainly an exciting time for fans of Mr. Borg's masterpiece!
RPGpundit takes over Nutkinland
The RPGpundit's hopes that the Nutkinland might be "The Last Best Hope of the RPG Community Online" proved to be unfounded when the place died on its arse. Undaunted the pundit acceded to suggestions from more than one of his Proxy Army and stepped-up to take the place over.
Renamed TheRPGsite and running with the pundit as chief-of-staff for just about a week now, it has to be said that TheRPGsite already looks more interesting than Nutkinland. The post volume is up and the topics of discussion are certainly more interesting than those which were typical in the days of the Nutkins.
The pundit undoubtedly has a clearer vision of what he wants the site to be than did the staff of Nutkinland, and he isn't shy of telling us all about what that vision is- as regular readers of his blog can easily imagine! Already the site has pundit's managerial mission statement, pundit's theoretical mission statement, and a constitution.
It is hard to deny that the roleplaying ecommunity would benefit from a well-run site devoted to the hobby in general, as opposed to company or game-specific sites. And it would be churlish to wish TheRPGsite anything but success. But, well... what are we to make of this forum then?
I mean to say, the pundit is fond of hurling the epithet 'fascist' at the RPGnet mods. And I'm sure he is sincere in his statements that he won't follow their path. But when I see a self-appointed 'glorious leader' take over a message board and there set up a forum devoted entirely to himself; well, permit me to say that my knowledge of the role of the cult of personality in both Stalinist and fascist ideologies leaves me no choice but to maintain a measure of healthy scepticism.
Thursday, August 31, 2006
Wednesday, August 30, 2006
Keep on truckin'!
Regular readers will know the cause of another such long hiatus in my posting to RDKA!. A lag in keeping up with my meds helped precipitate this last downturn; which fact has made me chuckle recently when I've come across media comment from voices in the 'mental illnesses don't really exist and medication has no proven benefit' line of critique of this branch of healthcare services. This opinion is- I can assure you- simple nonsense!
And meanwhile, my carpal tunnels were playing up something rotten.
Gaming got while not posting included 2 further sessions of the adventures of Klaus Nguyen and his crew aboard the Firefly class ship Paretsky. Forced into the captaincy by the potentially fatal treachery of his co-owner- and now ex-partner, Klaus and his skeleton crew find that things have got hot after their recent escapades.
Those 2 roleplaying sessions aside, board-gaming thrills have not been thin on the ground. Recent highlights have included the latest serious session with the ever-inimitable Badger; a landmark victory against 'Uncle' Martin (heh!); and a most entertaining session of Magic: The Gathering in the company of my old pal Bill and his family.
Badger has already commented on our most recent games on his own myspace blog. It was interesting to read an opponent's comments on our games before putting up my own remarks.
So, what would I add to Badger's comments about our games?
Well our first 2 games were 'Ticinus River- 218BC' as already covered in my last post. My playings of this scenario have convinced me that it hinges on 2 tactics
For the Romans anchoring their right flank on the Ticinus River all I can say is that is prevents you from facing the threat of light cavalry rampaging around 2 open flanks. Sure, this tactic does leave you facing all that Carthaginian cavalry attacking your centre or your left, but you're going to face an onslaught of this sort one way or another, so this tactic enables you to impose your own measure of control on where this attack will occur- ie. it gains you a measure of initiative. My 2/3 record defending in this scenario (I beat Martin as well as Badger) means that I as yet have no reason to question the validity of this essential tactic.
I introduced old 'Uncle' Martin and Tony to C&C:A as well as revisiting the game with Badger. The specific details of the games played are by now quite vague... well not quite: my Romans won 'Ticinus River' against Martin's Carthaginians with a magnificent counter-attack from my Medium Cavalry which managed to despatch 11(!?) of the Carthaginians' heavies' 12 blocks in a single round of close combat. His game-winning attack thus more than merely blunted, it was downhill all the way thereafter for 'Uncle' Martin's Carthaginians at the Ticinus River.
Anyway, that particular personal gloat aside (and no, it wasn't the "landmark victory" to which I earlier referred: what gamer would want to claim such a victory during an introductory session after all?), what was most striking about playing C&C:A against Martin and Tony was how they both took to the game. I mean, I really love M44- my initial encounter with the C&C system; but I cannot ignore the evidence of my experience- which is that C&C:A seems to have a greater immediate appeal than its superficially more accessible 'sister', M44.
Roborally, Settlers of Catan, Ivanhoe, and HeroClix are among the other games I've enjoyed in recent weeks. Most of these are staples I've enjoyed regularly for years. HeroClix, on the other hand, is a game I've not played in some time.
Now I really, really dislike the collectible format. My miniatures-gaming based army-building experience means that I deeply resent being unable to buy the force elements I wish, being forced instead to buy random packs in the hope of picking up those elements I most want (you'll note that I don't even consider as an option paying premium collectors' prices). More than merely disliking the basic marketing format, I deeply despise the artificial scarcity built-in to the collectible format.
These caveats about the collectible format as a marketing device aside, I have found that the games themselves can be really rather good. The fun I had playing M:tG only the other day is a case in point. But I have to say that Wizkids' HeroClix remains by far my favourite game to emerge from this hell-spawned maw. It was great finally to introduce Tony to this finely honed game of tactical comicbook combat. It was better even utterly to crush his puny X-Men with my Avengers. I hope to be reporting on more games of HeroClix soon!
And meanwhile, my carpal tunnels were playing up something rotten.
Gaming got while not posting included 2 further sessions of the adventures of Klaus Nguyen and his crew aboard the Firefly class ship Paretsky. Forced into the captaincy by the potentially fatal treachery of his co-owner- and now ex-partner, Klaus and his skeleton crew find that things have got hot after their recent escapades.
Those 2 roleplaying sessions aside, board-gaming thrills have not been thin on the ground. Recent highlights have included the latest serious session with the ever-inimitable Badger; a landmark victory against 'Uncle' Martin (heh!); and a most entertaining session of Magic: The Gathering in the company of my old pal Bill and his family.
Badger has already commented on our most recent games on his own myspace blog. It was interesting to read an opponent's comments on our games before putting up my own remarks.
So, what would I add to Badger's comments about our games?
Well our first 2 games were 'Ticinus River- 218BC' as already covered in my last post. My playings of this scenario have convinced me that it hinges on 2 tactics
- for the Carthaginians: getting the heavy cavalry moving early
- for the Romans: anchoring their line against Ticinus River.
For the Romans anchoring their right flank on the Ticinus River all I can say is that is prevents you from facing the threat of light cavalry rampaging around 2 open flanks. Sure, this tactic does leave you facing all that Carthaginian cavalry attacking your centre or your left, but you're going to face an onslaught of this sort one way or another, so this tactic enables you to impose your own measure of control on where this attack will occur- ie. it gains you a measure of initiative. My 2/3 record defending in this scenario (I beat Martin as well as Badger) means that I as yet have no reason to question the validity of this essential tactic.
I introduced old 'Uncle' Martin and Tony to C&C:A as well as revisiting the game with Badger. The specific details of the games played are by now quite vague... well not quite: my Romans won 'Ticinus River' against Martin's Carthaginians with a magnificent counter-attack from my Medium Cavalry which managed to despatch 11(!?) of the Carthaginians' heavies' 12 blocks in a single round of close combat. His game-winning attack thus more than merely blunted, it was downhill all the way thereafter for 'Uncle' Martin's Carthaginians at the Ticinus River.
Anyway, that particular personal gloat aside (and no, it wasn't the "landmark victory" to which I earlier referred: what gamer would want to claim such a victory during an introductory session after all?), what was most striking about playing C&C:A against Martin and Tony was how they both took to the game. I mean, I really love M44- my initial encounter with the C&C system; but I cannot ignore the evidence of my experience- which is that C&C:A seems to have a greater immediate appeal than its superficially more accessible 'sister', M44.
Roborally, Settlers of Catan, Ivanhoe, and HeroClix are among the other games I've enjoyed in recent weeks. Most of these are staples I've enjoyed regularly for years. HeroClix, on the other hand, is a game I've not played in some time.
Now I really, really dislike the collectible format. My miniatures-gaming based army-building experience means that I deeply resent being unable to buy the force elements I wish, being forced instead to buy random packs in the hope of picking up those elements I most want (you'll note that I don't even consider as an option paying premium collectors' prices). More than merely disliking the basic marketing format, I deeply despise the artificial scarcity built-in to the collectible format.
These caveats about the collectible format as a marketing device aside, I have found that the games themselves can be really rather good. The fun I had playing M:tG only the other day is a case in point. But I have to say that Wizkids' HeroClix remains by far my favourite game to emerge from this hell-spawned maw. It was great finally to introduce Tony to this finely honed game of tactical comicbook combat. It was better even utterly to crush his puny X-Men with my Avengers. I hope to be reporting on more games of HeroClix soon!
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