![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn07Nx1temimFuXb-zlSpaTD4qCzDsiYmk4ZxoPbmeMT5bm3RpjLRDymFRgWcmdDBOk2wN7QyXduJnVnmtR9dCwlbDovPO8S-A1fIVIrinREo8y5z5qdBEO_tjrFqe53gtTjO5/s200/Twilight+Struggle_cover%5Bpic106853_md%5D.jpg)
I'm still working on my setup for that
game of TS@VASSAL. This isn't because the rules are particularly difficult- they're not, as is evidenced by the mere 8 pages of actual rules in the 28-page rulebook, a whole page of which furthermore is devoted to components and setup; no, what's holding me up is the complexity of the gameplay resulting from the essentially simple elements. In other words, there is a lot to think about! For the benefit of readers, let me explain how the game works.
The world of Twilight Struggle
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The world that was the superpowers' playground during the Cold War is depicted in
Twilight Struggle on a map which divides the globe into 6 regions, each showing the most important countries in that region. The mapboard also features various information panels and record tracks as you can see.