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| The first battle briefing |
Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Sunday, September 29, 2013
On 'The Russian Front': a hit of that digital rush!
Opening the offensive
I said back in June that I was "going to master the first Operation on CCIII:TRF if it kills me". I procrastinated, as is my wont but eventually got down a couple of weeks ago to 'Blitzkreig: the War Begins', which links together the first 3 maps with which I am well familiar from previous battles with Close Combat: The Russian Front. I felt a bit intrepid: five days across 3 maps with a campaign system metagame of whose workings I have the barest clue- a whole new level of digital gaming ambition for yours truly. Sure, I can win the first map on autopilot, probably the second one too, but what unknown equipment might the Russians bring to the table, and what about factors like attrition, and resting and refitting? I could soon find my small platoon sorely depleted.
Friday, June 21, 2013
Analogue gamer finally grokks digital? #2. In which, getting neither rules nor manual, I am confounded
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| Fundamental property or fleeting perception? |
The basic disconnect
These displays of condescension leave me feeling a point is being missed, somewhere. I mean to say, as wargamers we seek relaxation in a hobby predicated upon higher-grade English comprehension overlaid with standard grade mental arithmetic. If you don’t enjoy exercising these skills then you’re hardly likely to enjoy games which put a high priority on them. This surely goes some way to explain why Eurogames are far more popular than wargames: their rules are simpler and they don’t emphasise the traditionally ‘studious’ skills to the same extent as wargames. Consequentially, Euros are social and cooperative in their conflict- eg. Settlers; if not indirect in their actual competition- eg. Alhambra. In this respect analogue wargames remain the niche of a niche dominated by educated aging geezers which Jim Dunnigan outlines in his Wargames Handbook.
Tuesday, June 18, 2013
Analogue gamer finally grokks digital? #1. In which I neither got nor 'get' computer games
My sorry excuse for a computer game collection…
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| Give me the damn instruction manual! |
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| Abe's ood, see? |
- Quake 2: played a few times but abandoned in frustration when I couldn’t get past the first level (I ended up running around banging on the walls hoping to find the secrets I knew I hadn’t uncovered).
- Abe’s Oddysee: this charmed me but otherwise ditto because I couldn’t solve the problems of the more difficult screens- running around in endless frustrated circles was no fun, however cute.
- Close Combat III: The Russian Front: my most-played computer game and my favourite, naturally enough- abandoned after I'd played the scenarios when I couldn’t fathom the campaign game.
- Panzer General 3D Assault: played once or twice- meh, I'd rather'd've had a rulebook, and probably a map, counters and a FtF opponent to boot.
- Combat Mission: Shock Force: out of the shrink, but otherwise the CD-ROM hasn’t even been inserted into the computer.
Wednesday, September 12, 2012
'Death Ray Manta': indie, still psychedelic after all these years
“Like, cosmic, man!”
The many-splendoured universe that is digitial gaming is terra incognita to me I must confess. I mean, I’ve played video games hundreds and hundreds of times: across different platforms- arcade games, Spectrum games, PC games, console games, social network games; in genres too numerous to mention, but which barely amount to a representative sample of what digital gaming is and has been. All those games, and all I know about the single most important new gaming medium of our age is the depth of my woeful ignorance.
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| The origin of Death Ray Manta |
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