![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQzfd1d6WhHMwk1gZBYVo_E4cgNFJjEtewbkORNQee8ZwET1gzrPv89SQjesvhzK_yUTL0-VflwThYuNkO2dCdXwWCXewULE0-AKkenZtr_OuqPiSKE4DSYP8fFUQsTNjw09dH2A/s200/HERO+games_logo%5B200903281253%5D.jpg)
- HERO System 6th Edition.
- HERO System 6th Edition: Combat and Adventuring.
I love the HERO system. It's still the strongest and most flexible rpg reality engine out there, and certainly my go-to game for flashing blades or gunplay. But I barely used my 5th edition HERO rules in 7 years (those few games with Katana back in 2007 are all, IIRC). Also, I thought that HERO5 was something of a bloated monstrosity compared to the sleek 4th edition, and I fear that the 6th edition will turn out grosser even than the infamous HERO 5th edition revised.
One thing I think I can say for sure: I won't be loading up on 6th edition product the same way I did with 5th edition, which occupies shelf width surpassed only by my WFRP2 collection. ;)
[From Purple Pawn]
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