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A dynamic duo?
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What went down
Minor inconveniences?
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Inconveniences become complications
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Both one-shot killers by this point, Kirga and Mordrog wreaked terrible carnage as they worked their way slowly forwards. Unfortunately the Overlord's monsters were wearing us down too, Kirga especially because Donald was cleverly concentrating his attacks on the weaker of our two heroes. Weak though they were those skeleton archers were able to pick away at Kirga with their piercing arrows. Eventually Kirga was so wounded that I realised that it'd be a waste of a good potion to heal him only for him to die in a couple more turns: it was time for him to die and to respawn.
This gave rise to another minor inconvenience: the princess was left lying where Kirga had died so that I had to go back to pick her up again. Fortunately this was easily done so I thought that this had been a good death.
The Overlord's spawnage continued, this time a couple of dark priests. Dangerous enough in their own right, the master dark priest had the added complication of Cursing the hero who killed him. And so it was that Mordrog joined Kirga- who'd kept Backbiter when he'd respawned, in being worth that extra Conquest point for the Overlord.
Complications have consequences
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Mordrog charged in to open the Silver treasure chest. Then I made a fatal miscalculation, moving a square too far forward when I moved in to finish off the naga. This allowed an ogre to get in to attack and use its Pushback to shove Kirga back down the corridor, where he was promptly surrounded by a mob of fast-moving razorwings. This proved to be very bad indeed because the 2 master razorwings had the Stun ability; each hit places a Stun token; each Stun token loses a model 1 of its 2 actions for each turn. Soon enough Kirga was reeling around unable to do anything at all except wait to die for the second time, and worth an extra Conquest point for that second time.
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We almost pulled it off. Mordrog appeared behind the monsters and hacked his way through almost half of them. Then I appeared in front of them and opened fire with my bow. All I had to do was kill the master skeleton then the master razorwing would be next. The skeleton was duly despatched, only to pick itself up again because of its damned Undying ability. Gah! The pesky skeleton even survived a second time.
At this point Donald's Overlord deck was about to run out, so Kirga and Mordrog decided that discretion was the better part of valour and headed back into town leaving the princess to her fate.
Score
Newly qualified Evil Overlord 1
Ill-fated- but surviving, would-be heroes 0
:-/
Afterthoughts
A fantastic game! Donald played like a real pro, putting in his best ever performance as the Overlord (and it's not as if he hasn't won in the past). In particular he was ruthless in picking on the weaker of Gav's and my heroes- Kirga unfortunately, something which he'd failed to do in the past. Donald's clearly got to grips with the role and I'm looking forward to our next attempt to take him down a peg or two.
As for Gav and I? Well I have to say that perhaps Kirga wasn't the best choice of second hero. What he was good at was fine, but he was poor in two key areas:
- Fatigue points: these are what enable heroes' fancy footwork; 3 might just not've been enough.
- Speed: having a hero who can outrun monsters and generally get about a bit is important; Kirga's speed 4 was fine; reduced to 3 by that damned princess it was definitely too low (I couldn't've known about the princess before we started but maybe the lesson is that every party needs a hero with speed 5?).
- We spent too long clearing rooms because we were concerned about the monsters who'd be following us; we should've pushed on faster leaving Donald to use his own turns to keep the monsters on our tails; all the more so in situations in which narrow corridors would've limited the number of monsters who could actually get in to attack.
- We were too distracted by treasure and other baubles, which are there for the express purpose of enticing hero players into wasting time.
Tactics aside, hindsight means I have to question the wisdom of accepting that Curse on Kirga. If Gav and I hadn't lost those extra 2 Conquest points because of Kirga's Curse, then we wouldn't've lost the game when we did. One point Gav and I never considered when we pondered what to do with Backbiter was how easy is it to kill the hero carrying the cursed item? If they're one of the lightly armoured heroes any half-decent Overlord will be picking on for easy kills, then perhaps it's better to ignore the lure of power and just keep the item in your pack until you can discard it when you die.
Bad choices and massive screwage
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What went down
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- He bought a Development card and his gloat was enough to worry me immediately; sure enough, on his next turn he revealed Year of Plenty and built 2 roads, so cutting off my access to the lumber port I'd had my eye on.
- He built a settlement on the grain region I'd tried to shut him out of, so denying me grain for the rest of the game.
Score
Evil Overlord 1
Just plain evil 1
D'oh! 0
:(
Afterthoughts
Gav's massive screwage was the decisive turn in my fortunes and I completely lost my focus after it, compounding a bad situation with dumb moves. Truth to tell though I had already showed poor focus in my setup. My second choice of starting settlement was invidious:
- If I took the grain I'd almost certainly never've got any ore, so I'd've had no chance anyway.
- Taking the ore put me into a potential conflict with Gav for my grain, which I might lose because I had no grain and therefore might not get my settlement down in time.
- I should've gone for maximum ore once I'd decided to choose ore at that point: going for the lumber port was a third layer to the road/settlement strategy to which I was already committed by virtue of seeking my grain and that brick port; this was just a bad call.
- Even before that, my first road should've been pointed at the grain I wanted instead of at the brick port: I knew that grain was going to be difficult simply because of the board layout; I should've redirected that road to minimise the resources I'd've needed to grab the resource vital to my game.
2 comments:
Great write up as always. What I enjoy about this blog is the diversity of games covered - personally I haven't played any of them, yet am drawn in by the excitement which you convey with them. The idea of trawling through dungeons brings back the happy memories of Warhammer Quest, whilst the various WWII games appeal as a dose of enjoyable, tactical reality amongst the more fantastical settings.
Thanks for your kind words NVW. What else can I say? Well I'll keep writing these session reports as long as people keep reading them I guess. ;)
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